ROM Header and Emulators

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Ketsuban
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ROM Header and Emulators

Post by Ketsuban » Thu Feb 01, 2007 6:39 pm

Why is it that current emulators expect the header for the game to be exactly as it is presented in sega2? All the TMSS does is expect "SEGA" or " SEGA" to be present at $100. Then it loads the stack pointer from $0 and the PC from $4.

The result of this behaviour is inaccurate emulation - two examples that I can think of off the top of my head are Pocket Monsters (Unl) and Pocket Monsters 2 (Unl), which fail to run entirely.

Stef
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Post by Stef » Thu Feb 01, 2007 7:24 pm

Unlicensed... it's the word.

Mask of Destiny
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Post by Mask of Destiny » Thu Feb 01, 2007 8:28 pm

Are those made by Realtec? There are at least a few Realtec titles that don't work because they use a funny mapper despite the fact that they aren't big enough to need one. It appears to be an anti-piracy measure which is rather ironic since they also made cartridge copiers.

TmEE co.(TM)
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Post by TmEE co.(TM) » Fri Feb 02, 2007 8:49 am

Does these games work on the real thing ?
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Post by Stef » Fri Feb 02, 2007 8:58 am

They do work but they contains additionnal hardware...

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Post by TmEE co.(TM) » Fri Feb 02, 2007 9:00 am

Well, if you want them to run on emus, you NEED to emulate the additional HW aswell if the games depend on it.
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http://www.tmeeco.eu
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KanedaFr
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Post by KanedaFr » Fri Feb 02, 2007 9:01 am

like HAZE is doing...

TmEE co.(TM)
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Post by TmEE co.(TM) » Fri Feb 02, 2007 9:02 am

What's HAZE ?
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
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Post by KanedaFr » Fri Feb 02, 2007 9:59 am


TmEE co.(TM)
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Post by TmEE co.(TM) » Fri Feb 02, 2007 1:09 pm

now I see...

If I'm going to make a commercial game, I will definately put extra HW on the cart, maybe even a MP3 decompressor chip (these are not very expensive anymore).
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

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