Downloads here---------------------------------------------------------------------------
Kega Fusion v3.63 (Windows) (C) Steve Snake 2009
---------------------------------------------------------------------------
Whats New ?
-----------
* Made some changes to the config options. Hopefully this fixes a problem
some people were having where Windows would fail to size the window
correctly, although I cannot reproduce this problem.
* Moved SMS controls into main controls window, matching the other builds.
* Fixed a couple of problems relating to SMS controls.
* Fixed preferred country detection order - at some point a couple of them
got switched somehow.
* Various SMS fixes.
* A few minor 32X bugfixes and tweaks.
Other builds to follow soon.
Snake.
kega kat at gmail dot com (withnospacesanywhere)
Kega Fusion v3.63
Moderator: BigEvilCorporation
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Kega Fusion v3.63
Yeah, he's released another build...
Why KEGA FUSION can't run rooms with 10 Megabytes of size? In SEGA genesis I can playing in games with size 10 Megabytes, why emulator can't run this game (ULTIMATE MORTAL KOMBAT TRILOGY) ???
http://ifolder.ru/13646460
________
Honda domani
http://ifolder.ru/13646460
________
Honda domani
Last edited by werdas on Fri Feb 25, 2011 6:14 pm, edited 1 time in total.
Hi Werdas, i would help you but i cannot download your movie... Although the site (russian) says too much traffic, i visit the sponsor site and i am not able to trigger the file...
Ill keep trying... could you not post some pictures instead of a movie file?
Высокое Werdas, я помог бы вам но я не могу загружать ваше кино… Хотя место (русское) говорит слишком много движения, я посещаю место рекламодателя и я не могл вызвать архив… Больное содержание пробуя… смогло вы не вывесить некоторые изображения вместо архива кино?
Ill keep trying... could you not post some pictures instead of a movie file?
Высокое Werdas, я помог бы вам но я не могу загружать ваше кино… Хотя место (русское) говорит слишком много движения, я посещаю место рекламодателя и я не могл вызвать архив… Больное содержание пробуя… смогло вы не вывесить некоторые изображения вместо архива кино?
To be this good takes ages, To be this good takes Stef, Kanedafr, ChillyWilly & everyone who has helped me discover what hardwork is!
Dive into the SpritesMind!
Dive into the SpritesMind!
There are the 2 main reason why this ROM is often not supported by emulators.
- this is an hacked ROM which was never officially released as a real game cartridge.
- it does bad things that would never have worked and lockup on a real Mega Drive: it accesses illegal memory areas and does word access at odd addresses without having a proper ADDRESS ERROR trap handler .
Obviously, you forget to mention that the ROM will only work on real hardware if someone fix the bugs and implement all the necessay hardware in a special cartridge, mostly to handle the additional address decoding required for it to work.
Now, to get it work in an emulator, it's stupidly easy: you only need to map all memory access (from both CPU) to 0x000000-0x9FFFFF to the 10Mb ROM data.
- this is an hacked ROM which was never officially released as a real game cartridge.
- it does bad things that would never have worked and lockup on a real Mega Drive: it accesses illegal memory areas and does word access at odd addresses without having a proper ADDRESS ERROR trap handler .
Obviously, you forget to mention that the ROM will only work on real hardware if someone fix the bugs and implement all the necessay hardware in a special cartridge, mostly to handle the additional address decoding required for it to work.
Now, to get it work in an emulator, it's stupidly easy: you only need to map all memory access (from both CPU) to 0x000000-0x9FFFFF to the 10Mb ROM data.
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Re: Kega Fusion v3.63
OSX and linux builds now up!King Of Chaos wrote:Yeah, he's released another build...
Downloads here---------------------------------------------------------------------------
Kega Fusion v3.63 (Windows) (C) Steve Snake 2009
---------------------------------------------------------------------------
Whats New ?
-----------
* Made some changes to the config options. Hopefully this fixes a problem
some people were having where Windows would fail to size the window
correctly, although I cannot reproduce this problem.
* Moved SMS controls into main controls window, matching the other builds.
* Fixed a couple of problems relating to SMS controls.
* Fixed preferred country detection order - at some point a couple of them
got switched somehow.
* Various SMS fixes.
* A few minor 32X bugfixes and tweaks.
Other builds to follow soon.
Snake.
kega kat at gmail dot com (withnospacesanywhere)
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- Very interested
- Posts: 273
- Joined: Fri Feb 29, 2008 8:12 pm
- Location: United States
I think I found a problematic bug in Monster World IV:
In the Blast Gate level (the cloudy stage), there's a section in which the player must fly a magic carpet, this carpet is supposed to move by itself as soon as the player jumps on top of it, thing is though, that doesn't happen.
I tried to press all sorts of button combinations and I even bashed all of them along with the d-pad as a last resort, but nothing happened.
I'm running the rom Monster World IV (Japan) (from the No-Intro sets) hardpatched with an english translation on KEGA Fusion 3.63 (Windows version), one could say that the patch could be the problem but I find that somehow unlikely, otherwise I would have noticed other problems (I suppose).
Sorry to be posting a KEGA bug report in here, but Eidolons Inn (and the its forum as well) seems to be unavailable right now, and all I get instead is some german Goneo advertisement.
Thanks in advance.
In the Blast Gate level (the cloudy stage), there's a section in which the player must fly a magic carpet, this carpet is supposed to move by itself as soon as the player jumps on top of it, thing is though, that doesn't happen.
I tried to press all sorts of button combinations and I even bashed all of them along with the d-pad as a last resort, but nothing happened.
I'm running the rom Monster World IV (Japan) (from the No-Intro sets) hardpatched with an english translation on KEGA Fusion 3.63 (Windows version), one could say that the patch could be the problem but I find that somehow unlikely, otherwise I would have noticed other problems (I suppose).
Sorry to be posting a KEGA bug report in here, but Eidolons Inn (and the its forum as well) seems to be unavailable right now, and all I get instead is some german Goneo advertisement.
Thanks in advance.
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I found another problem, this time on X-Men and X-Men 2: Clone Wars (for the Genesis):
X-Men seems to control itself, it always skips the title screen and intro as if it were pressing the start button by itself, and it also decides to control the characters and selection screens as well sometimes (in addition, the game also decides to enter in confilct with some control actions I perform such as moving, jumping, selcting or attacking).
A similar situation occurs on X-Men 2, only this time, the game decides to place a 2nd player automatically (right in the intro stage) which it doesn't even take control of, the pause button seems to work incorrectly as I have to hold it in order to have the game paused.
X-Men seems to control itself, it always skips the title screen and intro as if it were pressing the start button by itself, and it also decides to control the characters and selection screens as well sometimes (in addition, the game also decides to enter in confilct with some control actions I perform such as moving, jumping, selcting or attacking).
A similar situation occurs on X-Men 2, only this time, the game decides to place a 2nd player automatically (right in the intro stage) which it doesn't even take control of, the pause button seems to work incorrectly as I have to hold it in order to have the game paused.
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Hmm, I don't know how you managed to get that to happen, but I just played the game all the way to that point, and it works perfectly.Gary_Oak wrote:In the Blast Gate level (the cloudy stage), there's a section in which the player must fly a magic carpet, this carpet is supposed to move by itself as soon as the player jumps on top of it, thing is though, that doesn't happen.