[GensKMod] version 0.6 is out

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KanedaFr
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[GensKMod] version 0.6 is out

Post by KanedaFr » Sun Jan 14, 2007 12:12 am

finally...after 1 1/2years!!!!!
see the help file for more infos, the more interesting things are
- rewrite of the CPUs debug info
- 32X layer support

so nothing specials but I don't know what to do more...
32X and CD need improvement but since I'm not 32X or CD aware it's hard!

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Post by ob1 » Tue Jan 16, 2007 10:50 am

Haven't downloaded it yet.
Is the VRAM dump byte-swapped ?

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Post by TmEE co.(TM) » Tue Jan 16, 2007 1:47 pm

I like it !!! You should make the CPU/VDP debug windows little bigger, some stuff gets hidden. Also you should add "jump to current PC" in the CPU windows. One nice feature (if it's possible) is the option to turn on/off separate YM2612 sound channels. I hope I'm not asking too much...
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Post by KanedaFr » Tue Jan 16, 2007 5:30 pm

Perhaps I didn't understand, but the jump to PC is on the window :)

for th YM2612, it was planified but since my free time is very limited, I don't know when....so I released this version

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Post by TmEE co.(TM) » Wed Jan 17, 2007 6:28 am

Yeah, jump to PC is there, I feel like total ass.

What font do you use in the debug windows ? In the manual, windows shots look ok, but on my system, the fonts are stretched out and display incorrectly (I can provide a window shot).
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Post by KanedaFr » Wed Jan 17, 2007 4:05 pm

I ask the ANSI_FIXED_FONT to avoid problem...
so it's strange yours is messed up...
I'm for the screenshot but can you tell me if you're the one with Win98 (read it on the .NET poll)

I remember Fonzie got pb with the first release of KMod with Win98...
Fonz' ?

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Post by Fonzie » Wed Jan 17, 2007 5:02 pm

Hi,

I checked again, I don't have font problems with kmod. And i'm running on win98SE.
My problem was because you compiled the cdrom driver badly or something like that, you remember? :)

Btw kaneda : your VRAM scrolling is way better :)

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Post by TmEE co.(TM) » Fri Jan 19, 2007 10:00 am

KanedaFr wrote:I ask the ANSI_FIXED_FONT to avoid problem...
so it's strange yours is messed up...
I'm for the screenshot but can you tell me if you're the one with Win98 (read it on the .NET poll)
Yes, I have Win98SE. I forgot the screenshot today but I have no net at home (at the moment) but I can upload the picture on Monday. IF I'm lucky then earlier but this is very unlikely.
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Post by Pascal » Fri Jan 19, 2007 10:59 am

One thing that always annoyed me with KMOD, is that, i open my roms with

"right mouse click / Open with / Gens Kmod"

but by doing that, kmod will create files "language.dat", directory watchers...
in the current directory of the rom, so i always have to delete them.

Is it possible to only create those files in the directory where the emulator is ?

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Post by TmEE co.(TM) » Fri Jan 19, 2007 12:28 pm

I agree with Pascal, language.dat and cfg file being generated into the directory of ROM is annoying, especially when you run the ROM only once(or twice).
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Post by KanedaFr » Sat Jan 20, 2007 8:11 am

ah ah!!
the famous GetCurrentPath bug ;)

I patched it on my Mod but not original Gens...
I note it, I note it ;)

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Post by TmEE co.(TM) » Mon Jan 22, 2007 6:41 am

Mida sa loed ? Nagunii aru ei saa ;)
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Post by Fonzie » Mon Jan 29, 2007 11:28 pm

About genskmod... I was benchmarking my last demo and i figured out that genskmod had a Step/Step animation.

It is Shift+Esc... So I ran my demo and pressed Shift+Esc and the demo was moving almost each time... If the Step/Step is really 1Frame/1Frame, it means that my demo runs almost 60fps...

Are you sure there isn't a mistake there? Does it really go frame/frame or two frames / two frames?
Bah, if there isn't any mistake... its just crazy how the 68K is fast O_o

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Post by TmEE co.(TM) » Tue Jan 30, 2007 6:34 am

How do you know that it is 60FPS ? I would add a FPS counter into my program, see the result and then let the program run as fast as machine would go (and beyond by overclocking...) and compare the results...
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Post by KanedaFr » Tue Jan 30, 2007 8:47 am

Gens call a GenesisUpdateFrame()(or 32UpdateFrame or MCDUpdateFrame) every loop
I just put a pause after each loop
So you're able to rip animation and ajust some code (I used it to ajust my collide-square on a current demo)

TmEE, I didn't forget your font bug, but I'm very surprised z80 is half correct

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