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[GenRes] 0.1 released

Posted: Wed Feb 04, 2009 10:43 am
by KanedaFr
I was bored to use so many editor/convertor/... so I made GenRes.
It uses code from several of my tools but it can be called from your makefile and use your original data.

It's probably my less-document released, sorry for that but it's been a year I made it and I think release it AS-IS is better than no release at all :)

I hope to release a better version with sound support soon.

Posted: Wed Feb 04, 2009 12:26 pm
by Pascal
great to have you back :)

404 error for the link :s

Posted: Wed Feb 04, 2009 1:03 pm
by KanedaFr
strange...it works for me...

perhaps it's because I'm updating some redirections stuff on my host plan

Posted: Wed Feb 04, 2009 4:30 pm
by tomaitheous
I get the same link error.

Posted: Wed Feb 04, 2009 10:17 pm
by KanedaFr
everything should now work

Posted: Wed Feb 04, 2009 10:19 pm
by Chilly Willy
Downloaded fine.

Posted: Thu Feb 05, 2009 7:52 am
by Pascal
great :p so that's the mysterious app for which u asked me to use genitile plugins idea ;);)

Posted: Fri Feb 06, 2009 4:01 pm
by KanedaFr
yep ;)
funny you remembered it ;)

Posted: Tue Aug 02, 2011 11:21 am
by KanedaFr
I would like to know if some people use genres (also used in SGDK) ?

I plan to update the resource file format to handle more parameters, so let me know if I'm the only one the use it (probably yes!)

Posted: Tue Aug 02, 2011 5:25 pm
by Moon-Watcher
KanedaFr wrote:I would like to know if some people use genres (also used in SGDK) ?

I plan to update the resource file format to handle more parameters, so let me know if I'm the only one the use it (probably yes!)
You are not alone. Genres makes SGDK really easy to work with.

Awesome = Genres + SGDK.

Posted: Tue Aug 02, 2011 9:45 pm
by KanedaFr
oh! great...
I plan to change the format from a windows resource file to a meta files
like

Code: Select all

[Bitmap(source="jjj.bmp", width=8, height=8, pal=false]
this way, it's possible to set any parameter the way you want.
actually, you have to define each previous one.

oh, fyi there is a bug on my bmp reading method.
Bitmaps mainly saved from Photoshop are cropped at the beggining.
I didn't upload it because I though nobody use it ;)
I'll update SGDK files tomorrow then....

Posted: Wed Aug 03, 2011 6:43 am
by Chilly Willy
So is this going to get bundled into your SDK as a tool?

Posted: Wed Aug 03, 2011 7:30 am
by KanedaFr
it is actually bundled into Stef's SDK
it's only missing the correct include file (genres.h) to help coding.
you could follow my tutorial to understand the way it works.
BUT it will change soon ;)

Posted: Wed Aug 03, 2011 3:16 pm
by KanedaFr
SDK updated, including genres.h

Posted: Mon Aug 08, 2011 7:43 pm
by sega16
why does doing this made genres.exe crash:

Code: Select all

Bitmap ghz "data/ghz.bmp" 0
; always finish with a blank line or comment
but

Code: Select all

Bitmap ghz "data/ghz.bmp" 1
; always finish with a blank line or comment
works except I do not want to use rle because of a larger file size (I thought compression made things smaller)
Bitmap found
id : ghz
file : data/ghz.bmp
comp : 1
color: 0
start: 0
RLE packer result : 41394 packed vs 35840 raw