TV simulator

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DarkDancer
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TV simulator

Post by DarkDancer » Thu Sep 25, 2008 7:19 am

TV Simulator...model AEC100.A emulator or somting can use it as video output.With this,we can separate update the filters from update emulator .

Besides,it's just for fun...

The package include a programme and an example.
Download Link:
http://gens32.emubase.de/Forum/viewthre ... 3D1#pid978

Image
ACOMPAL STUDIO

HardWareMan
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Location: Kazakhstan, Pavlodar

Post by HardWareMan » Thu Sep 25, 2008 7:55 am

Why you give a link to a forum that requires registration? It is not possible to organize a direct link?

DarkDancer
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Post by DarkDancer » Thu Sep 25, 2008 8:38 am

HardWareMan wrote:Why you give a link to a forum that requires registration? It is not possible to organize a direct link?
:oops:
Just too lasy to upload to FTP.
Try this:
http://gens32.emubase.de/ACOMPAL_Stuff/Virtual_TV.zip
ACOMPAL STUDIO

mic_
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Post by mic_ » Thu Sep 25, 2008 9:03 am

It doesn't really look like a TV though. It's way too jaggy, and I can't see any colour bleeding or other analog artifacts on that screenshot. Blargg has a good filter that simulates an NTSC TV signal http://www.fly.net/~ant/libs/ntsc.html. I don't know if anything similar exists for PAL though.

DarkDancer
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Post by DarkDancer » Thu Sep 25, 2008 9:40 am

mic_ wrote:It doesn't really look like a TV though. It's way too jaggy, and I can't see any colour bleeding or other analog artifacts on that screenshot. Blargg has a good filter that simulates an NTSC TV signal http://www.fly.net/~ant/libs/ntsc.html. I don't know if anything similar exists for PAL though.
:lol:
This is just a develop edition.Later,I will port more filters in it.
:wink:

Image

Download:
http://gens32.emubase.de/Forum/attachment.php?aid=145
ACOMPAL STUDIO

HardWareMan
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Post by HardWareMan » Thu Sep 25, 2008 10:58 am

You need to implement an color carrier frequency artefact (Blaargg call it "pixel artefact"). It is look's like net of dots (for NES and other) or vertical bars (for MD). This happens becouse used different methods for color carrier frequency syncronization to video signal. PlayStation has independ external (for video chip) PAL/NTSC coder, so it produce dot nets artefacts too, but that dots is always moving to left or right, becouse has no syncronization with video signal.

powerofrecall
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Post by powerofrecall » Fri Apr 17, 2009 10:04 pm

I think that thing looks ridiculous. Blargg's filter is just about dead on, but even it's not quite as noisy as I think is accurate for Never The Same Color :wink: emulation. Everyone seems to think that dark scanlines = TV look.

I've always wanted to do a kpi plug based on the xscreensaver apple2 code.

http://www.youtube.com/watch?v=tDKosXCpTF0 (video is bad quality but it's all I could find)

It simulates bloom, ghosting and if I recall correctly some scanline shift.

powerofrecall
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Post by powerofrecall » Fri Apr 17, 2009 10:06 pm

DarkDancer wrote:
mic_ wrote:It doesn't really look like a TV though. It's way too jaggy, and I can't see any colour bleeding or other analog artifacts on that screenshot. Blargg has a good filter that simulates an NTSC TV signal http://www.fly.net/~ant/libs/ntsc.html. I don't know if anything similar exists for PAL though.
:lol:
This is just a develop edition.Later,I will port more filters in it.
:wink:

Image

Download:
http://gens32.emubase.de/Forum/attachment.php?aid=145
By the way, no slam on you Dark--but definitely needs more work visually and maybe cut the darkness of the scanlines a bit

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