Beehive - a Mega Drive tile and map editor
Posted: Wed Dec 02, 2015 9:39 pm
Source here:
https://github.com/BigEvilCorporation/Beehive
------------------------------------------------------------------------------------------
Win32 releases here:
Alpha 0.0.40 https://www.mediafire.com/?83zzi693sfwl1yf
- Sprite editor and animation tool
Alpha 0.0.34 https://www.mediafire.com/?ktz2xjkj6rmb8n7
- Terrain bezier paths feature
Alpha 0.0.33 https://www.mediafire.com/?dj26050t8plhml3
- Solid wall/ceiling collision block feature
- Terrain tile cleanup bug fixes
Alpha 0.0.32 https://www.mediafire.com/?3q9a4kakcr5iqn1
- Terrain heightmap feature
Alpha 0.0.31 https://www.mediafire.com/?zso56tft5ccgum2
- First release
------------------------------------------------------------------------------------------
Hi all,
I've been working on this thing on and off for over a year now, with the intention of doing a polished public release "at some point". A few people have been poking me about it so I've decided to just release an early alpha version as-is until I get some spare time to finish it off properly.
So here it is - Beehive: A Complete Art Tool for the SEGA Mega Drive! Well, it will be when it's finished.
So far I've implemented:
- Import tiles/palettes from bitmap (16 colour, indexed only)
- Palette editing
- Palette swatch slots with import/export
- Tile editing
- Add/remove tiles
- Create and paste stamps
- Create stamps from imported BMP
- Stamp baking to tiles
- Basic and glitchy (but functional) Game Object definition tool with import/export (to share game object types for one game across all maps)
- Basic and glitchy (but functional) collision tile editor and direct-to-map collision pixel painting
- Game Object placement
- Multiple selection
- Box selection
- Tile picker
- Clone and paste
- Fill selection
- Flip tile vertically/horizontally
- Flip stamp vertically/horizontally
- Grid show/hide
- Clear map
- Resize map
- Dockable panels
- Project save/load
There's a short video from an old old version showing off the Stamps functionality, which is the main tool used for map creation, right here: https://www.youtube.com/watch?v=gShxiJxg-sI
It's still in very early development, full of bugs and can be a little troublesome to use at times, but I will persevere with it at some point and ensure it becomes a useful tool for all. I've been using it solidly to create Tanglewood, and it hasn't let me down yet.
There's no documentation at all just yet so have a play around. Hint: Start with Tiles -> Import to get started importing a BMP file (16 colour, indexed only). There's also a few hidden gems in the right-click menus:
Palette swatches
Background tile selection
Stamp baking
Please do enjoy
https://github.com/BigEvilCorporation/Beehive
------------------------------------------------------------------------------------------
Win32 releases here:
Alpha 0.0.40 https://www.mediafire.com/?83zzi693sfwl1yf
- Sprite editor and animation tool
Alpha 0.0.34 https://www.mediafire.com/?ktz2xjkj6rmb8n7
- Terrain bezier paths feature
Alpha 0.0.33 https://www.mediafire.com/?dj26050t8plhml3
- Solid wall/ceiling collision block feature
- Terrain tile cleanup bug fixes
Alpha 0.0.32 https://www.mediafire.com/?3q9a4kakcr5iqn1
- Terrain heightmap feature
Alpha 0.0.31 https://www.mediafire.com/?zso56tft5ccgum2
- First release
------------------------------------------------------------------------------------------
Hi all,
I've been working on this thing on and off for over a year now, with the intention of doing a polished public release "at some point". A few people have been poking me about it so I've decided to just release an early alpha version as-is until I get some spare time to finish it off properly.
So here it is - Beehive: A Complete Art Tool for the SEGA Mega Drive! Well, it will be when it's finished.
So far I've implemented:
- Import tiles/palettes from bitmap (16 colour, indexed only)
- Palette editing
- Palette swatch slots with import/export
- Tile editing
- Add/remove tiles
- Create and paste stamps
- Create stamps from imported BMP
- Stamp baking to tiles
- Basic and glitchy (but functional) Game Object definition tool with import/export (to share game object types for one game across all maps)
- Basic and glitchy (but functional) collision tile editor and direct-to-map collision pixel painting
- Game Object placement
- Multiple selection
- Box selection
- Tile picker
- Clone and paste
- Fill selection
- Flip tile vertically/horizontally
- Flip stamp vertically/horizontally
- Grid show/hide
- Clear map
- Resize map
- Dockable panels
- Project save/load
There's a short video from an old old version showing off the Stamps functionality, which is the main tool used for map creation, right here: https://www.youtube.com/watch?v=gShxiJxg-sI
It's still in very early development, full of bugs and can be a little troublesome to use at times, but I will persevere with it at some point and ensure it becomes a useful tool for all. I've been using it solidly to create Tanglewood, and it hasn't let me down yet.
There's no documentation at all just yet so have a play around. Hint: Start with Tiles -> Import to get started importing a BMP file (16 colour, indexed only). There's also a few hidden gems in the right-click menus:
Palette swatches
Background tile selection
Stamp baking
Please do enjoy