Gigasoft Sound Engine 2

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Gigasoft
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Gigasoft Sound Engine 2

Post by Gigasoft » Mon Apr 14, 2014 11:09 am

Here is a new sound engine. Also included is a manual, a sound compiler, two demo songs, a small test program and the source code for Music Demo 1.

https://www.mediafire.com/?eu32wr2vllvjuic

Happy composing!

TmEE co.(TM)
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Post by TmEE co.(TM) » Mon Apr 14, 2014 11:40 am

Last edited by TmEE co.(TM) on Tue Apr 15, 2014 4:47 pm, edited 1 time in total.
Mida sa loed ? Nagunii aru ei saa ;)
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Gigasoft
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Post by Gigasoft » Tue Apr 15, 2014 2:51 pm

Update:
Added support for playing sound effects simultaneously with music. (Press Start in test program to hear)
Slightly adjusted the levels in the demo song.

Stef
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Post by Stef » Tue Apr 22, 2014 6:38 pm

That look really nice :) I really love the Mario 64 Bob-Omb Battlefield theme remix in the test rom, it just sounds awesome !
The driver is really polished but also very hardcoded, it would be interesting to implement it in SGDK (if of course you allow me to do it) but i'm not sure that is possible !

bastien
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Post by bastien » Tue Apr 22, 2014 8:26 pm

Yeah Amazing :twisted: Listening Final Fantasy VIII song in a Sega Genesis is so Awesome :D
Did you use a midi converter for making it or you have writting it from scratch ?

Congratulations for your works !

Gigasoft
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Post by Gigasoft » Thu May 01, 2014 1:50 pm

At one point I was thinking of making a MIDI converter, but got stuck trying to think of how to optimize the use of the staccato command vs. rest notes while at the same time making the best use of loops. So, I went for a text-based input language instead, as a step up from writing my songs using .db statements.

Feel free to try to adapt this for various purposes. You may want to change some things around.

In the future, I am probably going to implement more things such as PCM and the CH3 special mode.

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