TFM Music Maker
Moderator: BigEvilCorporation
(cross-post from SoundShock)
Nothing known exactly, but draft version of rules of DiHalt'08 demoparty (Russia, Nizhny Novgorod) contains TFM music compo. Rules currently unpublished, demoparty supposed to be in May.
Nothing known exactly, but draft version of rules of DiHalt'08 demoparty (Russia, Nizhny Novgorod) contains TFM music compo. Rules currently unpublished, demoparty supposed to be in May.
TFM Music Maker v1.2 is out. As always, you can get it on my homepage.
I got one bug report recently, that old bug with unstable export still in v1.1 (and probably in v1.2). If it happens, please confirm. You can workaround this problem with command line conversion feature, I think.
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+ Effects 5xx (portamento and volume slide) and 6xx (vibrato and volume slide)
* Cursor can go out of pattern when autostep>1, fixed now
+ Moving order list positions with mouse or keys
+ Current octave in instruments editor can be changed with mouse wheel (only
when on-screen keyboard has focus)
* WaveOut settings now applies without click on Apply button (which is removed)
+ Test signal and output volume control in WaveOut settings
* Improved manual change of order position while playing
* Search for monowidth fonts now happens only when trying to select new font,
this makes start-up of editor faster if many fonts installed in system
* When instrument selected in instruments editor, number of current instrument
(Auto:Instr) is changes too
+ Instruments editor completely reworked
* WAV export dialog now closes automatically after export
* Optional export to WAV for unmuted channels only
+ Clipping indicator (shows when output volume too high)
+ Waveform analyzer
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(cross-post from SoundShock)
It's fixed finally. That took about two months to fix about two lines of code (as usual, very stupid mistake in very simple part of code). Actually, this bug was there from start, and I just wonder how anybody didn't got any problems before.
I hope, this time there will be no such critical bugs.
Also, pay attention for /modules/ folder, there is few new tracks from MadMax.
It's fixed finally. That took about two months to fix about two lines of code (as usual, very stupid mistake in very simple part of code). Actually, this bug was there from start, and I just wonder how anybody didn't got any problems before.
I hope, this time there will be no such critical bugs.
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v1.21 19.04.08
* Values of operators parameters now displayed above knobs
* Critical bug in the module save code, which could cause to writing corrupted
data, is fixed
* Pattern was not updated by moving through order list by cursor keys
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Great tool, as I'm not new to Sega Genesis Music stuff, I gave that a try.
I just have one little problem with the z80 replayer.
That one is:
and the problem is that the /lib/ directory of my asasm is empty. If i comment the line out, then I at least get a BIN file, but that without a header and it shows a black screen.
I just have one little problem with the z80 replayer.
That one is:
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include "asasm/lib/Header.asm";
That file was included into asasm package which was available on sega-devega (now that site is not available). I don't know from where is comes originally. Here is temp link.
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Nice additions, the app is very solid, but I rather work with the older version of the instrument editor than this new one. Even though this new one looks better, I think the sliders are much more handy than the knobs.
EDIT:
Bug report: between the pattern list and the horizontal scroll bar there is a 2 pixel empty area that, if you happen to click there you'll get the infinite error (it doesn't help closing the messagebox): "List index out of bounds (-1)". I can get ou a screenshot of the error if you want, now I can trigger it anytime.
I was very lucky not to loose a song I was working on since between pressing ESC and clicking very fast I managed to select a valid pattern and clean the message box, but otherwise my only solution would have been End Process on the Task Manager.
Looking forward for MD MM (aka TFM for YM2612).
Seeya,
Tulio
EDIT:
Bug report: between the pattern list and the horizontal scroll bar there is a 2 pixel empty area that, if you happen to click there you'll get the infinite error (it doesn't help closing the messagebox): "List index out of bounds (-1)". I can get ou a screenshot of the error if you want, now I can trigger it anytime.
I was very lucky not to loose a song I was working on since between pressing ESC and clicking very fast I managed to select a valid pattern and clean the message box, but otherwise my only solution would have been End Process on the Task Manager.
Looking forward for MD MM (aka TFM for YM2612).
Seeya,
Tulio
Read about that issue here.TulioAdriano wrote:I think the sliders are much more handy than the knobs.
Thanks. Seems it is the same bug, which zinger reported some time ago. There was problem that on my computer there is no this 2px empty area (because of different Windows settings I think). So I had no chances to get this bug by myself. I'll fix it soon.TulioAdriano wrote:Bug report: ..
For those who just want to listen music and don't like to load single modules in editor, WinAmp plug-in is released. Of course, you already had way to play music in WinAmp (through *.vgm export), but this plug-in plays any related files - *.tfe, *.tfd, *.tfc. As always, you can get it on my homepage.
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Wow! Great deal! Thanks!!!
Saved me a bunch of time exporting VGM of all tracks!
Bugs found:
- Got a crash when I configured the plugin to loop the maximum value (10). But apart of the crash, the setting was saved.
- The module information is not displayed when I select view file info.
- Volume bumps to maximum on every track change.
- Not sure this is a bug, but when running TFD for SMD the pitch drops considerably.
Winamp Version: 5.31 - Classic skin (of course).
Since I usually listen to these videogame songs for like 3 hours (same song) it would be great if I could set those loops to huge values (like I set on VGM plugin to loop 500 times) or add an option to let it loop forever.
Thanks a lot.
Tulio
Saved me a bunch of time exporting VGM of all tracks!
Bugs found:
- Got a crash when I configured the plugin to loop the maximum value (10). But apart of the crash, the setting was saved.
- The module information is not displayed when I select view file info.
- Volume bumps to maximum on every track change.
- Not sure this is a bug, but when running TFD for SMD the pitch drops considerably.
Winamp Version: 5.31 - Classic skin (of course).
Since I usually listen to these videogame songs for like 3 hours (same song) it would be great if I could set those loops to huge values (like I set on VGM plugin to loop 500 times) or add an option to let it loop forever.
Thanks a lot.
Tulio
Funny. I just got WinAmp 5.53 (latest) and tested plug-in with it. No problem with 10 repeats, no problem with module info, no even problem with volume bumps. Only problem which I found is that it does not play (no sound, but spectrum analyzer works; wav or mp3 plays with sound), otherwise all OK.
I heard many times from many people that WinAmp 5 is quite buggy, now I see it. Ok, I'll try to do something with it.
I heard many times from many people that WinAmp 5 is quite buggy, now I see it. Ok, I'll try to do something with it.
Yes, this is not a bug. I can add option, which clock frequency must be used for *.tfd and *.tfc files, but I can't detect that automatically.TulioAdriano wrote:Not sure this is a bug, but when running TFD for SMD the pitch drops considerably.