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Posted: Thu Jan 15, 2015 4:37 am
by kubilus1
I'm glad you find this useful!

Posted: Wed Mar 25, 2015 12:30 am
by Grind
Not sure if this is a gendev or SGDK problem, but it doesn't occur in windows at least.

Code: Select all

Resource: WAV SFX_01		"sfx/01.wav" 5
--> executing plugin WAV...
Executing wavtoraw "res/sfx/01.wav" "res/sfx/01.tmp" 14000
Segmentation fault
make: *** [res/resources.s] Error 1
rm res/resources.s
https://dl.dropboxusercontent.com/u/105 ... v-test.zip

Code: Select all

3.13.0-24-generic #46-Ubuntu SMP Thu Apr 10 19:11:08 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux

Posted: Wed Mar 25, 2015 8:58 am
by Stef
At least i just tried with SGDK 1.12 on windows and it does compile the project perfectly.

Posted: Sat Apr 04, 2015 7:43 pm
by Grind
Yeah I have no problems in Windows apart from occasional heap/compression errors.

I brought up a new Ubuntu Trusty VM in 32-bit instead and compilation is successful for both SGDK and the project. Maybe I can copy the /opt/toolchains/gen from my VM onto my 64-bit machine. Should work fine with ia32 libs installed.

New Location and Updates!

Posted: Sun Jun 07, 2015 3:47 pm
by kubilus1
Fellow Sprites Minders, due to the upcoming closure of Google Code, I've finally gotten around to moving the Linux Genesis Dev Environment to Github:

https://github.com/kubilus1/gendev

I've also attempted to cleanup the project a bit and have configured the base build to be just enough to build SGDK and projects. This reduces the build time from 4-5 hours to 1 hour on my system at least.

I've also simplified the building a bit so that only a single 'make' command is required to build the entire project instead of separately having to build the GCC toolchain *then* the SGDK tools.

Posted: Sun Jun 07, 2015 4:21 pm
by Stef
I just updated SGDK site to reflect the change, thanks :)