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Posted: Fri Aug 03, 2012 2:40 pm
by tristanseifert
Yeah - it compiled fine on my Mac after I removed the switches from the Makefiles that force it to compile in 32-bit mode (I compiled libsdl_image from source so it was x86_64) but it doesn't work - I see the window for a split second, after which it goes away and I get a segfault. I uploaded the crash log
here.
I seriously can't wait to get this working. Looks awesome.
Posted: Fri Aug 03, 2012 4:13 pm
by sigflup
tristanseifert wrote:Yeah - it compiled fine on my Mac after I removed the switches from the Makefiles that force it to compile in 32-bit mode (I compiled libsdl_image from source so it was x86_64) but it doesn't work - I see the window for a split second, after which it goes away and I get a segfault. I uploaded the crash log
here.
I seriously can't wait to get this working. Looks awesome.
I wish I had a 64 machine or osx to debug this on. The crash log doesn't help very much but thank you. do you have gdb?
Posted: Fri Aug 03, 2012 4:57 pm
by sigflup
sigflup wrote:tristanseifert wrote:Yeah - it compiled fine on my Mac after I removed the switches from the Makefiles that force it to compile in 32-bit mode (I compiled libsdl_image from source so it was x86_64) but it doesn't work - I see the window for a split second, after which it goes away and I get a segfault. I uploaded the crash log
here.
I seriously can't wait to get this working. Looks awesome.
I wish I had a 64 machine or osx to debug this on. The crash log doesn't help very much but thank you. do you have gdb?
now I have access to a 64-bit machine. Give me a day to correct all the pointer stuffs
Posted: Fri Aug 03, 2012 5:06 pm
by sigflup
ok, try it now. The icons might be bluish, I'm not sure if that's my fault or SDL_image
Posted: Fri Aug 03, 2012 5:50 pm
by tristanseifert
Yep - works awesomely now, besides a few minor graphical glitches. Great job.
Posted: Fri Aug 03, 2012 6:09 pm
by sigflup
tristanseifert wrote:Yep - works awesomely now, besides a few minor graphical glitches. Great job.
Is the palette always like that? can you change colors?
Posted: Fri Aug 03, 2012 8:30 pm
by sigflup
preliminary windows build *you can't change directories yet*
download
Posted: Fri Aug 03, 2012 10:25 pm
by bioloid
Posted: Fri Aug 03, 2012 11:04 pm
by sigflup
Posted: Fri Aug 03, 2012 11:29 pm
by bioloid
Thanks for the fix !
Posted: Sat Aug 04, 2012 3:37 pm
by sigflup
tristanseifert, I think I fixed the palette issue you were having.
Posted: Sat Aug 04, 2012 11:34 pm
by sigflup
ported to windows!!!! get it here
https://devio.us/~sigflup/mega/
Posted: Sat Aug 04, 2012 11:39 pm
by Oerg866
Holy shit. Awesome! Finally an all in one solution for making GFX on MD. I'll be making good use for this!
Posted: Sat Sep 08, 2012 2:21 am
by cdoty
Oerg866 wrote:Holy shit. Awesome! Finally an all in one solution for making GFX on MD. I'll be making good use for this!
No kidding. I can't think of too many other things you could want to do in an editor.
Nice job!