mega happy sprite version 1 is out!

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tristanseifert
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Post by tristanseifert » Fri Aug 03, 2012 2:40 pm

Yeah - it compiled fine on my Mac after I removed the switches from the Makefiles that force it to compile in 32-bit mode (I compiled libsdl_image from source so it was x86_64) but it doesn't work - I see the window for a split second, after which it goes away and I get a segfault. I uploaded the crash log here.

I seriously can't wait to get this working. Looks awesome.

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sigflup
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Post by sigflup » Fri Aug 03, 2012 4:13 pm

tristanseifert wrote:Yeah - it compiled fine on my Mac after I removed the switches from the Makefiles that force it to compile in 32-bit mode (I compiled libsdl_image from source so it was x86_64) but it doesn't work - I see the window for a split second, after which it goes away and I get a segfault. I uploaded the crash log here.

I seriously can't wait to get this working. Looks awesome.
I wish I had a 64 machine or osx to debug this on. The crash log doesn't help very much but thank you. do you have gdb?

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sigflup
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Post by sigflup » Fri Aug 03, 2012 4:57 pm

sigflup wrote:
tristanseifert wrote:Yeah - it compiled fine on my Mac after I removed the switches from the Makefiles that force it to compile in 32-bit mode (I compiled libsdl_image from source so it was x86_64) but it doesn't work - I see the window for a split second, after which it goes away and I get a segfault. I uploaded the crash log here.

I seriously can't wait to get this working. Looks awesome.
I wish I had a 64 machine or osx to debug this on. The crash log doesn't help very much but thank you. do you have gdb?
now I have access to a 64-bit machine. Give me a day to correct all the pointer stuffs

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sigflup
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Post by sigflup » Fri Aug 03, 2012 5:06 pm

ok, try it now. The icons might be bluish, I'm not sure if that's my fault or SDL_image

tristanseifert
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Post by tristanseifert » Fri Aug 03, 2012 5:50 pm

Yep - works awesomely now, besides a few minor graphical glitches. Great job.

Image

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sigflup
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Post by sigflup » Fri Aug 03, 2012 6:09 pm

tristanseifert wrote:Yep - works awesomely now, besides a few minor graphical glitches. Great job.

Image
Is the palette always like that? can you change colors?

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sigflup
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Post by sigflup » Fri Aug 03, 2012 8:30 pm

Image

preliminary windows build *you can't change directories yet*

download

bioloid
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Post by bioloid » Fri Aug 03, 2012 10:25 pm


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sigflup
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Post by sigflup » Fri Aug 03, 2012 11:04 pm


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Post by bioloid » Fri Aug 03, 2012 11:29 pm

Thanks for the fix !
Last edited by bioloid on Fri Aug 17, 2012 6:01 pm, edited 1 time in total.

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sigflup
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Post by sigflup » Sat Aug 04, 2012 3:37 pm

tristanseifert, I think I fixed the palette issue you were having.

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sigflup
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Post by sigflup » Sat Aug 04, 2012 11:34 pm

ported to windows!!!! get it here https://devio.us/~sigflup/mega/

Oerg866
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Post by Oerg866 » Sat Aug 04, 2012 11:39 pm

Holy shit. Awesome! Finally an all in one solution for making GFX on MD. I'll be making good use for this!

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Post by cdoty » Sat Sep 08, 2012 2:21 am

Oerg866 wrote:Holy shit. Awesome! Finally an all in one solution for making GFX on MD. I'll be making good use for this!
No kidding. I can't think of too many other things you could want to do in an editor.

Nice job!

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