Talk about development tools here
My toolchain isn't designed around other devkits, it's designed around my own examples. I don't know the extent you would have to go to to make it work with something like code blocks, though it should be possible. My toolchain is more low-level and geared towards people who already know what they're doing with gcc. It seems like you would do better with something more turnkey, like SGDK pre-compiled.
Yes, the 32X doesn't have anything like SGDK. My 32X stuff is aimed more at mostly running off the 32X with the MD side just providing controller inputs and access to save ram/rom bank control. If that's fine for the game you want, the example code I provide for the 32X should be enough to get your 32X game running. Of course, you would still need to get the toolchain built. Whether you use Windows or linux, it's designed around building the game from a terminal with make rather than using commands inside the editor. You can totally set code blocks or geany or eclipse up to do that, but I can't walk you through it. I just never do that myself as I'm totally comfortable in a shell. I use geany to edit my files, but the closest I get to using geany to make anything is using the terminal built into geany in some cases. Most of the time, it's easier to use a separate terminal rather than the one in geany.
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