Beehive - a Mega Drive tile and map editor

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Moderator: BigEvilCorporation

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Re: Beehive - a Mega Drive tile and map editor

Post by Hik » Thu Dec 08, 2016 11:28 pm

I downloaded Beehive 0.0.40 and have been working on figuring it out.

So far I have 2 main things which made it a bit difficult for me to work with;
-It uses the middle mouse button to scroll around the map (My button sticks in - yes its just an issue with my mouse)
-It only works with bmp images while I've only been using png images. I had some issues converting to bmp but it wouldn't load properly.

I could probably fix the second issue by saving images as bmp, but it would be great if Beehive could work with png images.

It takes a bit to get into since there are no instructions but it seems like it could really come in handy.
I like the layout ,it looks pretty good.

I know you're busy with the kickstarter thing and other stuff but just thought I'd give you this feedback for when you get back to working on this.

Edit: Seems like the bmp tiles I import give a palette error (the colors aren't loaded in properly)
I'm also curious about how the collision works ,does it get embedded into the tiles or export information to use with the tiles?

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Re: Beehive - a Mega Drive tile and map editor

Post by BigEvilCorporation » Thu Dec 15, 2016 2:09 pm


Yes, I encountered the middle mouse button issue myself when I tried using a touchpad! I'll make it so CTRL+LEFT CLICK pans, like Maya.

BMPs need to be 16 colour, I'll be integrating a proper image loading library into it at some point.

Collision gets exported as its own tileset and map, similar to GFX tiles but with some flags, export one as text and take a look. If you're drawing collision using splines you'll need to hit Generate From Beziers before exporting.

The whole tool will get a revamp and some documentation soon, it's first on the TODO list when the Kickstarter ends, since my artists need to get to grips with it quickly.
A blog of my Megadrive programming adventures:

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Re: Beehive - a Mega Drive tile and map editor

Post by Matej » Sat Jun 17, 2017 11:37 am

Any new versions?

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Re: Beehive - a Mega Drive tile and map editor

Post by carpediem » Sun Apr 15, 2018 10:19 pm

Is it possible to run it with sgdk or bex?
If i'ts greater than 0, is breathing or can do bankswitching, everything is possible :D

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Re: Beehive - a Mega Drive tile and map editor

Post by Boyfinn » Sat Jun 16, 2018 5:50 pm

I can't import any tilesets.
Giving my BMP 16-indexed colors gives me an error.

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