Rayman 32X
Posted: Thu Mar 03, 2011 8:15 am
I thought it was best to let the Chilly topic about ... well, its topic and start another brand new one.
viewtopic.php?p=12828#12828
viewtopic.php?p=12828#12828
Stef wrote:To talk about ports of old DOS stuff, it's true that 32X really miss some extra MB of memory, we have a lot of horse power with the 2 SH2 cpu, but not enough ram to correctly exploit them...
Chilly Willy wrote:Yeah, especially as the 32X was supposedly made to combat the Jaguar. The primary difference in power between the two is the Jaguar has 2MB of ram and the 32X has 256KB. It's the primary reason Doom for the 32X wasn't as good as the Jaguar version - they could have been identical, but the 32X lacked the ram needed.
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If you look at the released Doom for Jaguar source, you'll find conditionals for MARS around parts of the code. The games used the exact same code and data except for system specific parts like sound and video. That's why saxman was able to convert the Jaguar Doom wad file over to the 32X giving it all the levels it should have had if they hadn't been rushing to get it out for xmas 94.
Most of the games that were in the works for the 32X (before SEGA put a halt to all work except the Saturn) were all in the works for the Jaguar at the same time. It's too bad - I was looking forward to Rayman on the 32X (among other games).
ob1 wrote:Rayman !!!!
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But gimme some shiny Rayman background data and my SuperVDP will roar, I swear !!!
Chilly Willy wrote:Okay, get cracking! I'll even help. :lol:
http://www.raymanpc.com/forum/viewtopic.php?f=13&t=4839