Debugging Features of the Xmen game

Ask anything your want about the 32X Mushroom programming.

Moderator: BigEvilCorporation

Post Reply
TmEE co.(TM)
Very interested
Posts: 2440
Joined: Tue Dec 05, 2006 1:37 pm
Location: Estonia, Rapla City
Contact:

Debugging Features of the Xmen game

Post by TmEE co.(TM) » Mon Aug 10, 2009 5:12 pm

http://www.fileden.com/files/2008/4/21/ ... DEBUG0.jpg
http://www.fileden.com/files/2008/4/21/ ... DEBUG1.jpg
http://www.fileden.com/files/2008/4/21/ ... DEBUG2.jpg

This just popped up when I was moving around in the Rouge stage...

There's byte/word/long hex view, and disassembler.
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

ob1
Very interested
Posts: 463
Joined: Wed Dec 06, 2006 9:01 am
Location: Aix-en-Provence, France

Post by ob1 » Tue Aug 11, 2009 7:51 am

(I once had a similar screen with Madden '92. It looked a core dump)

Stef
Very interested
Posts: 3131
Joined: Thu Nov 30, 2006 9:46 pm
Location: France - Sevres
Contact:

Post by Stef » Tue Aug 11, 2009 8:53 am

Got almost same stuff on SF2'.
I guess almost games has their own debugger, it help a lot to fix lasts obscurs bugs.

Huge
Very interested
Posts: 197
Joined: Sat Dec 13, 2008 11:50 pm

Post by Huge » Tue Aug 11, 2009 2:01 pm

I got these in Digital Pinball Necronomicon (saturn). They happen quite often, if I agressively switch pages in the options menu mid-game. Lost a bunch of awesome scores because of it a few times.

Image
Image
Image

powerofrecall
Very interested
Posts: 237
Joined: Fri Apr 17, 2009 7:35 pm
Location: USA

Post by powerofrecall » Thu Aug 13, 2009 12:31 am

Nice find Tiido, I've seen some games with screens that give simple info like type of fault and and a register dump but never something that detailed. Would love to have that in what I'm working on right now, hehe

Post Reply