Debugging Features of the Xmen game

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TmEE co.(TM)
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Debugging Features of the Xmen game

Post by TmEE co.(TM) » Mon Aug 10, 2009 5:12 pm

http://www.fileden.com/files/2008/4/21/ ... DEBUG0.jpg
http://www.fileden.com/files/2008/4/21/ ... DEBUG1.jpg
http://www.fileden.com/files/2008/4/21/ ... DEBUG2.jpg

This just popped up when I was moving around in the Rouge stage...

There's byte/word/long hex view, and disassembler.
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ob1
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Post by ob1 » Tue Aug 11, 2009 7:51 am

(I once had a similar screen with Madden '92. It looked a core dump)

Stef
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Post by Stef » Tue Aug 11, 2009 8:53 am

Got almost same stuff on SF2'.
I guess almost games has their own debugger, it help a lot to fix lasts obscurs bugs.

Huge
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Post by Huge » Tue Aug 11, 2009 2:01 pm

I got these in Digital Pinball Necronomicon (saturn). They happen quite often, if I agressively switch pages in the options menu mid-game. Lost a bunch of awesome scores because of it a few times.

Image
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powerofrecall
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Post by powerofrecall » Thu Aug 13, 2009 12:31 am

Nice find Tiido, I've seen some games with screens that give simple info like type of fault and and a register dump but never something that detailed. Would love to have that in what I'm working on right now, hehe

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