Ask anything your want about the 32X Mushroom programming.
Moderator: BigEvilCorporation
-
haroldoop
- Very interested
- Posts: 109
- Joined: Sun Apr 29, 2007 10:04 pm
- Location: Belo Horizonte, MG, Brazil
Post
by haroldoop » Tue Oct 17, 2017 2:43 am
For anybody interested, here's a new video!

-
Chilly Willy
- Very interested
- Posts: 2533
- Joined: Fri Aug 17, 2007 9:33 pm
Post
by Chilly Willy » Wed Oct 18, 2017 9:33 pm
Yep, that's a visual novel all right!
They're still surprisingly popular.
-
Stef
- Very interested
- Posts: 2689
- Joined: Thu Nov 30, 2006 9:46 pm
- Location: France - Sevres
-
Contact:
Post
by Stef » Thu Oct 19, 2017 8:13 am
Honestly your tool is very nicely done and it looks quite interesting, too bad the target machine is the 32X, a system than almost nobody is interested for :-/
-
Muzzy
- Interested
- Posts: 10
- Joined: Mon Jun 19, 2017 5:06 pm
Post
by Muzzy » Thu Oct 19, 2017 6:20 pm
too bad the target machine is the 32X, a system than almost nobody is interested for :-/
Well, this tool is meant to change this situation

-
haroldoop
- Very interested
- Posts: 109
- Joined: Sun Apr 29, 2007 10:04 pm
- Location: Belo Horizonte, MG, Brazil
Post
by haroldoop » Thu Oct 19, 2017 10:09 pm
Chilly Willy wrote: ↑Wed Oct 18, 2017 9:33 pm
Yep, that's a visual novel all right!
They're still surprisingly popular.
Muzzy wrote: ↑Thu Oct 19, 2017 6:20 pm
too bad the target machine is the 32X, a system than almost nobody is interested for :-/
Well, this tool is meant to change this situation
Yes, I chose this platform both because there aren't many homebrews for it, and because it was incredibly adequate for displaying static images without too many compromises.
Also, since BlocklyVN32X is mostly comprised of a C code generator, it shouldn't be incredibly hard to adapt it to other retro hardware.

It would mostly require writing a C library, plus some proper image conversion tool and an adequate Makefile to coordinate the build process.
BTW, here's version 0.9.1:
- Now the tool memorizes which was the last open project;
- Corrected bug with RGB images; now all the images will be automatically converted to paletized ones.
Release page:
https://github.com/haroldo-ok/BlocklyVN ... tag/v0.9.1
Portable version:
https://github.com/haroldo-ok/BlocklyVN ... -0.9.1.exe
-
haroldoop
- Very interested
- Posts: 109
- Joined: Sun Apr 29, 2007 10:04 pm
- Location: Belo Horizonte, MG, Brazil
Post
by haroldoop » Tue Nov 21, 2017 11:56 pm
Version 0.10.1 is now available:
- Product name string on the ROM header changed to "Powered by BlocklyVN32X";
- Generated ROM will be automatically padded to 256KB, 512KB, 1MB, 2MB, 3MB or 4MB (that is, 2, 4, 8, 16, 24 or 32 mbits).
Release page:
https://github.com/haroldo-ok/BlocklyVN ... ag/v0.10.1
Portable version:
https://github.com/haroldo-ok/BlocklyVN ... 0.10.1.exe
-
Chilly Willy
- Very interested
- Posts: 2533
- Joined: Fri Aug 17, 2007 9:33 pm
Post
by Chilly Willy » Wed Nov 22, 2017 12:55 am
Cool. Between those changes and the previous fix for input lag, you have a solid platform for certain types of games like visual novels.

-
Muzzy
- Interested
- Posts: 10
- Joined: Mon Jun 19, 2017 5:06 pm
Post
by Muzzy » Thu Jan 04, 2018 10:54 am
It is possible to add the custom (2 colors) font from the raster image file?
-
haroldoop
- Very interested
- Posts: 109
- Joined: Sun Apr 29, 2007 10:04 pm
- Location: Belo Horizonte, MG, Brazil
Post
by haroldoop » Thu Jan 04, 2018 9:52 pm
Muzzy wrote: ↑Thu Jan 04, 2018 10:54 am
It is possible to add the custom (2 colors) font from the raster image file?
Yes, the raster font file was generated using BMFont v1.14, available on
http://www.angelcode.com/products/bmfont/.
This tool allows you to choose any TrueType font and then generate a PNG file containing the font converted into a raster image, plus a FNT file, which is actually a text file saying the position of each character on the PNG.
On compilation, VN32X reads the FNT files and uses its information to chop the PNG file into individual characters, that are then converted to the format that's internally used by the engine.
-
Muzzy
- Interested
- Posts: 10
- Joined: Mon Jun 19, 2017 5:06 pm
Post
by Muzzy » Fri Jan 05, 2018 10:23 am
haroldoop wrote: ↑Thu Jan 04, 2018 9:52 pm
choose any TrueType font and then generate a PNG file containing the font converted into a raster image, plus a FNT file
Well, I don't have TrueType font. I made it pixel by pixel in PhotoShop - so I have raster file. White letters with black borders -
______________________________
Also in blocklyvn32x-portable-0.10.0 got some error messages while trying "run" or "compile": popup system error from
pngnq.exe - zlib1.dll are not found on the computer, try to reinstal the program.
And
Error -1073741515 Compilation failed! in status bar.
Who is online
Users browsing this forum: No registered users and 1 guest