A question...

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commodorejohn
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Joined: Tue Mar 06, 2007 6:30 pm

A question...

Post by commodorejohn » Wed Aug 08, 2007 11:03 pm

I'm planning a game system based around 2D polygon graphics (think Another World,) and I'm just wondering - I have the information needed to figure out how to write a polygon-drawing routine, but I'm afraid, given my limited experience, that I'd come up with something horribly slow, and I was wondering if anybody has written a fast, generic solid-color polygon routine I could use instead?

Jorge Nuno
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Joined: Mon Jun 11, 2007 3:09 am
Location: Azeitão, PT

Post by Jorge Nuno » Wed Aug 08, 2007 11:23 pm

Just write your own one, even if you are "reinventing the wheel", you will practise for it (burn the brain with the debugging, because it wont work in the first try), and then when it works, horribly slow or just slow, you can ask for an optimization advice. :wink:

haroldoop
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Joined: Sun Apr 29, 2007 10:04 pm
Location: Belo Horizonte, MG, Brazil

Post by haroldoop » Thu Aug 09, 2007 3:26 am

Stef's DevKit (http://www.spritesmind.net/_GenDev//for ... c&start=15) includes a reasonably fast polygon drawing routine.

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