A question...
Moderator: BigEvilCorporation
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A question...
I'm planning a game system based around 2D polygon graphics (think Another World,) and I'm just wondering - I have the information needed to figure out how to write a polygon-drawing routine, but I'm afraid, given my limited experience, that I'd come up with something horribly slow, and I was wondering if anybody has written a fast, generic solid-color polygon routine I could use instead?
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Stef's DevKit (http://www.spritesmind.net/_GenDev//for ... c&start=15) includes a reasonably fast polygon drawing routine.