Any way to run 32X VDP without hurting MD mapping?
Moderator: BigEvilCorporation
Any way to run 32X VDP without hurting MD mapping?
Hi,
I just wanted to know if it was possible to use the 32x VDP without going (or having) the crappy genesis re-mapping...
PowerOn 32X > INIT/VDP > Shutdown 32x (but keep VDP output) > Run genesis game.
I think they did re-mapping to avoid interrupts timing problems on 68K if the SH is reading the cartridge... Any inputs?
I'm asking that because (if it is possible), we could load a display engine in 32x RAM, run it... Then run standard genesis genesis game keeping the 32x active.
Who never dreamt about a faster Herzorg Zwei with 256c backgrounds?
Thx.
I just wanted to know if it was possible to use the 32x VDP without going (or having) the crappy genesis re-mapping...
PowerOn 32X > INIT/VDP > Shutdown 32x (but keep VDP output) > Run genesis game.
I think they did re-mapping to avoid interrupts timing problems on 68K if the SH is reading the cartridge... Any inputs?
I'm asking that because (if it is possible), we could load a display engine in 32x RAM, run it... Then run standard genesis genesis game keeping the 32x active.
Who never dreamt about a faster Herzorg Zwei with 256c backgrounds?
Thx.
YEah, ADEN is the key... but it would be great if setting ADEN to 0 (after intializing SH2 and letting them running from their ram) don't stop them...
There is a small chance... I can't wait to see a confimation/disconfirmation of this.
You know, I have in mind a project that would run original genesis game code (aden = 0) with a little hack to set some display process to the 32x (in total transparency).
I have in mind a great game named Z*** T****** that wouldn't suffer from a bigger screen display
Or a easier one : H****** Z*** that wouldn't suffer from a 256 colors background
If you get what i mean... :'(
There is a small chance... I can't wait to see a confimation/disconfirmation of this.
You know, I have in mind a project that would run original genesis game code (aden = 0) with a little hack to set some display process to the 32x (in total transparency).
I have in mind a great game named Z*** T****** that wouldn't suffer from a bigger screen display
Or a easier one : H****** Z*** that wouldn't suffer from a 256 colors background
If you get what i mean... :'(