Megadrive to 32x porting

Ask anything your want about the 32X Mushroom programming.

Moderator: BigEvilCorporation

Post Reply
Toddo
Interested
Posts: 12
Joined: Thu Sep 12, 2013 5:08 am
Location: Australia

Megadrive to 32x porting

Post by Toddo » Fri Sep 13, 2013 1:54 am

Hi, I'm a bit of a noob around here.
I'm just wondering if there is a way or even if it's possible to port Megadrive games to the 32x to take advantage of the larger colour palette and sprite transformations?
Games that could benefit include arcade games and 3d games like Space harrier 2.

doragasu
Very interested
Posts: 125
Joined: Tue Oct 09, 2012 8:15 am

Post by doragasu » Fri Sep 13, 2013 9:27 am

Short answer: No.

Long answer: To port games you need the source code, and that is something you seldom have. You could reverse engineer the games or re-write them from scratch, but that's a ton of work, and I don't think it's worth the effort.

Post Reply