Hello everyone, I come here again with a new but maybe stupid question.
Is there some example code in ASM of basic image scaling or 3D rendering for 32x, or at least, the basic formula of this?
Because, to tell the truth, I have nearly a null knowledge about geometry .
Again, thanks for your help =)
Image scaling and/or simple 3D rendering
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Weren't there some posters who actually knew ASM but not C? I remember being surprised by that.
Good luck with your search. I initially searched for some similar stuff about sprite rotation. But I got lost in the mechanics of just drawing a straight forward image to the 32X Framebuffer
Good luck with your search. I initially searched for some similar stuff about sprite rotation. But I got lost in the mechanics of just drawing a straight forward image to the 32X Framebuffer
Last edited by ammianus on Tue Nov 20, 2012 2:21 am, edited 1 time in total.
I did a small 3D example a few years back which includes C source code. It's just a rotating flatshaded cube. Download link: 32xcube.zip
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