Developing 32x with C?
Posted: Thu Jun 28, 2012 1:13 pm
With my newfangled 32x in the house, I don't suppose there's a dev kit out there that'll let me develop for it in C, is there?
DJCC
DJCC
Sega Megadrive/Genesis development
http://gendev.spritesmind.net/forum/
http://gendev.spritesmind.net/forum/viewtopic.php?f=4&t=1177
Yeah, that shows how to make a toolchain for the MD/32X using a fairly new gcc (4.6.2), provides C and C++ examples (Tic Tac Toe) for both the 32X and MD, two game ports for the 32X (Rick Dangerous and Wolf3D), a demo of OGG-Vorbis on the 32X, and a port of the GPL version of Yeti3D - all with source, of course.mic_ wrote:See for example this topic
Pretty sweet.Chilly Willy wrote:Yeah, that shows how to make a toolchain for the MD/32X using a fairly new gcc (4.6.2), provides C and C++ examples (Tic Tac Toe) for both the 32X and MD, two game ports for the 32X (Rick Dangerous and Wolf3D), a demo of OGG-Vorbis on the 32X, and a port of the GPL version of Yeti3D - all with source, of course.mic_ wrote:See for example this topic