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Developing 32x with C?

Posted: Thu Jun 28, 2012 1:13 pm
by djcouchycouch
With my newfangled 32x in the house, I don't suppose there's a dev kit out there that'll let me develop for it in C, is there?

DJCC

Posted: Thu Jun 28, 2012 3:07 pm
by TmEE co.(TM)
Chilly has you covered on that part ^^

Posted: Thu Jun 28, 2012 3:38 pm
by mic_
See for example this topic

Posted: Thu Jun 28, 2012 11:00 pm
by Chilly Willy
mic_ wrote:See for example this topic
Yeah, that shows how to make a toolchain for the MD/32X using a fairly new gcc (4.6.2), provides C and C++ examples (Tic Tac Toe) for both the 32X and MD, two game ports for the 32X (Rick Dangerous and Wolf3D), a demo of OGG-Vorbis on the 32X, and a port of the GPL version of Yeti3D - all with source, of course. :D

Posted: Fri Jun 29, 2012 12:10 am
by djcouchycouch
Chilly Willy wrote:
mic_ wrote:See for example this topic
Yeah, that shows how to make a toolchain for the MD/32X using a fairly new gcc (4.6.2), provides C and C++ examples (Tic Tac Toe) for both the 32X and MD, two game ports for the 32X (Rick Dangerous and Wolf3D), a demo of OGG-Vorbis on the 32X, and a port of the GPL version of Yeti3D - all with source, of course. :D
Pretty sweet.

You'd think that I'd remember there was your devkit, especially since I replied to that thread :)

Posted: Fri Jun 29, 2012 1:21 am
by Chilly Willy
You weren't as interested at the time, and with all the work on your game, I can understand it slipping your mind. Now you're interested.