Developing 32x with C?

Ask anything your want about the 32X Mushroom programming.

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djcouchycouch
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Developing 32x with C?

Post by djcouchycouch » Thu Jun 28, 2012 1:13 pm

With my newfangled 32x in the house, I don't suppose there's a dev kit out there that'll let me develop for it in C, is there?

DJCC

TmEE co.(TM)
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Post by TmEE co.(TM) » Thu Jun 28, 2012 3:07 pm

Chilly has you covered on that part ^^
Mida sa loed ? Nagunii aru ei saa ;)
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Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

mic_
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Post by mic_ » Thu Jun 28, 2012 3:38 pm

See for example this topic

Chilly Willy
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Post by Chilly Willy » Thu Jun 28, 2012 11:00 pm

mic_ wrote:See for example this topic
Yeah, that shows how to make a toolchain for the MD/32X using a fairly new gcc (4.6.2), provides C and C++ examples (Tic Tac Toe) for both the 32X and MD, two game ports for the 32X (Rick Dangerous and Wolf3D), a demo of OGG-Vorbis on the 32X, and a port of the GPL version of Yeti3D - all with source, of course. :D

djcouchycouch
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Post by djcouchycouch » Fri Jun 29, 2012 12:10 am

Chilly Willy wrote:
mic_ wrote:See for example this topic
Yeah, that shows how to make a toolchain for the MD/32X using a fairly new gcc (4.6.2), provides C and C++ examples (Tic Tac Toe) for both the 32X and MD, two game ports for the 32X (Rick Dangerous and Wolf3D), a demo of OGG-Vorbis on the 32X, and a port of the GPL version of Yeti3D - all with source, of course. :D
Pretty sweet.

You'd think that I'd remember there was your devkit, especially since I replied to that thread :)

Chilly Willy
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Post by Chilly Willy » Fri Jun 29, 2012 1:21 am

You weren't as interested at the time, and with all the work on your game, I can understand it slipping your mind. Now you're interested.

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