32X ROM Template [ASM]

Ask anything your want about the 32X Mushroom programming.

Moderator: BigEvilCorporation

Post Reply
SoullessSentinel
Interested
Posts: 24
Joined: Wed Feb 03, 2010 12:53 am
Location: Grimsby, England

32X ROM Template [ASM]

Post by SoullessSentinel » Sun Mar 18, 2012 2:42 pm

Basic 32X ROM Template with build tools. [AS Macro Assembler and SNASMSH2]

This just starts up the hardware, and places the M68k and both SH2s in an infinite loop.

68k side Bank Switching is configured, and functions for controlling that are present. Macros exist so that AS aborts building, and reports an error if banked data is too large to fill a bank, or the SH2 binary becomes too large, and addresses are automatically resolved at build time, so you won't have to worry about the memory map that much.

Releasing this as I believe it might be useful for some people.

32x Template.rar

Chilly Willy
Very interested
Posts: 2522
Joined: Fri Aug 17, 2007 9:33 pm

Post by Chilly Willy » Sun Mar 18, 2012 5:02 pm

I've had 32X skeleton code out now for a while, both C and C++. I've also got a few ports of things like xrick and Wolf3D people can look at. That said, every little bit for the 32X homebrew scene is appreciated. :D

Hivebrain
Newbie
Posts: 1
Joined: Thu Nov 01, 2012 1:47 am
Location: UK

Post by Hivebrain » Sun Nov 30, 2014 11:37 pm

Does anyone still have this or something similar?

Chilly Willy
Very interested
Posts: 2522
Joined: Fri Aug 17, 2007 9:33 pm

Post by Chilly Willy » Mon Dec 01, 2014 5:18 am

viewtopic.php?t=889

I've posted all sort of 32X demos, from Yeti3D to ogg-vorbis players. All with source.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest