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Official GEMS development kit + an unreleased game

Posted: Mon Sep 24, 2007 7:01 pm
by drx
I have released the full official GEMS development kit for developing your own Megadrive music. I also released an unreleased game/demo called Ship that I compiled from the additional source code included in the floppy.

More info can be found here: http://www.hidden-palace.org/?news/c/13 Enjoy!

I will be soon recieving all the dev equipment that is required to get the Megadrive part to run, I will then post some pictures of how it works and maybe even program an emulator, so you can fully utilize this kit.

Posted: Mon Sep 24, 2007 7:56 pm
by zinger
:shock: Fantastic! You *need* to code that emulator. Can't wait to try this out.

Posted: Mon Sep 24, 2007 8:44 pm
by Fonzie
Haha, great.
However, sweet irony... the year every skilled peoples made their own tools... the official toolsuite gets released ^^

Its only v2.0 (apparently, a gems 3.0 exist too). But still!

Thx for the release!

Posted: Mon Sep 24, 2007 9:17 pm
by drx
Fonzie wrote:Haha, great.
However, sweet irony... the year every skilled peoples made their own tools... the official toolsuite gets released ^^

Its only v2.0 (apparently, a gems 3.0 exist too). But still!

Thx for the release!
I intended to make my own dev kit, but of course, time did not allow. Maybe someday I'll get some free time to actually do it :P

Posted: Tue Sep 25, 2007 5:24 am
by TmEE co.(TM)
WOHOHOOOO !!!!

Posted: Tue Sep 25, 2007 9:32 am
by Eke
:shock:

that's really interesting (especially the documentation provided ;) )
thanks for this release

Posted: Tue Sep 25, 2007 12:58 pm
by MG
Well, it seems to be a great tools !
I have made a little example (derived from SHIP example source code) and
the results are impressive...

Thancks you to share these docs and dump.

Example using the mini genesis dev kit from Stef.
Click Here !
exemple_demo.bin is the result.
Sources code included.

A+

Posted: Tue Sep 25, 2007 1:10 pm
by drx
Wow, nice stuff. That was quick! :P

Posted: Tue Sep 25, 2007 3:58 pm
by RedAngel
It´s version 2.5 not 2.0 :wink: . Great release but most games that used Genesis Editor for Music and Sound effects sounded poorly :roll: .

Others drivers sounded better: SMPS 68k, SMPS Z80, Krysalis/Hollingworth, Cube/Iwadare and the ones from Konami, Treasure and Namco.

Posted: Tue Sep 25, 2007 4:15 pm
by zinger
RedAngel wrote:It´s version 2.5 not 2.0 :wink: . Great release but most games that used Genesis Editor for Music and Sound effects sounded poorly :roll: .
Others drivers sounded better: SMPS 68k, SMPS Z80, Krysalis/Hollingworth, Cube/Iwadare and the ones from Konami, Treasure and Namco.
Earthworm Jim hints that it should be somewhat capable: http://www.soundshock.se/dump/level5.mp3 I'd like to see if there are better sound examples though, it's not exactly breathtaking. Also, I would assume that a lot of japanese drivers were MML based? I'm curious about Factor 5's Pegasus Mega Drive, Mega Turrican had an awesome soundtrack.

Posted: Tue Sep 25, 2007 4:32 pm
by drx
RedAngel wrote:It´s version 2.5 not 2.0 :wink: . Great release but most games that used Genesis Editor for Music and Sound effects sounded poorly :roll: .

Others drivers sounded better: SMPS 68k, SMPS Z80, Krysalis/Hollingworth, Cube/Iwadare and the ones from Konami, Treasure and Namco.
Yea... but good luck getting that :P

Posted: Tue Sep 25, 2007 5:27 pm
by TmEE co.(TM)
I would say that it sucks... and its a sequencer not tracker... and without dev hardware there isn't too much to do with it... oh well, another reason to QUICKLY finish my own...

Posted: Wed Sep 26, 2007 3:04 am
by Edge-`
Any previously unreleased original development software and documentation is always a welcome addition in improving the home brew Genesis / Mega Drive Dev scene and better undestanding development. Thanks for sharing drx!

Posted: Wed Sep 26, 2007 5:26 am
by MG
Bah, yeap !

May be this is not the best way to get better sound, but, all informations are welcome !
Because we don't have any officials things, and now, with these, we could begin to have an idea on "how to"...
I don't know if it's clear in english, but thancks again to drx for this.

"If somebody thincks that's the way is boring, he could goes around."
for the traduction, I'm not sure ;)

A+

Posted: Wed Sep 26, 2007 5:28 am
by TmEE co.(TM)
Just a question for drx : how and from where these things end up on your site (and then in our hands :wink: ) ?