linear resample audio on sega genesis vs no resample quality

For anything related to sound (YM2612, PSG, Z80, PCM...)

Moderator: BigEvilCorporation

Which one do you think sounds better

No resampling
5
71%
linear resampling
2
29%
 
Total votes: 7

Chilly Willy
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Post by Chilly Willy » Tue Aug 07, 2012 11:03 pm

TmEE co.(TM) wrote:interpolation gives the same effect as lowering sample rate, except for the really intensive methods like sinc and the like
No, I think what he's doing is raising the sample rate, and interpolating the new samples. For example, double the sample rate, but instead of outputting the same sample twice, you output a sample between the current and the next instead.

sega16
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Post by sega16 » Tue Aug 07, 2012 11:29 pm

Chilly Willy wrote:
TmEE co.(TM) wrote:interpolation gives the same effect as lowering sample rate, except for the really intensive methods like sinc and the like
No, I think what he's doing is raising the sample rate, and interpolating the new samples. For example, double the sample rate, but instead of outputting the same sample twice, you output a sample between the current and the next instead.
That is exactly what I am doing I have a sample stored at 6000hz and my program will draw a line between the two samples I included the source code in the zip file if anybody is interested in how this all works it is 68kpcm.asm that has the interpolation code.

Stef
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Post by Stef » Wed Aug 08, 2012 8:20 am

Yeah, you're basically doing linear interpolation and i agree with tmee that it actually make the sample sound at lower rate than without interpolation as you eliminate some high frequencies with that interpolation...

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