Lightgun and CRT beam
Posted: Fri Jul 01, 2016 9:58 pm
Hi,
I'm trying to understand how exactly work each light gun.
Ok about the INT2, TH and HVCounter stuff (thanks Eke)
My question is "how the gun see the CRT Beam ?" and so change TH to raise the int2
or, if you prefer, is the white flash really needed ?
I recently understood (yes, sorry!) that the white flash was in fact to create some white/very bright light beam that the light gun will see.
From what I learnt recently, not all guns are equals on this :
Virtua Gun, need to investigate
Menacer and SuperScope don't seem to require it, but you should use light color, nor dark one (thanks Sik) and avoid red (thanks SNEScentral)
The Justifier...I'm not sure, I read the 2 ways
The GameGun, need to investigate a MacDog McCree binary
The phaser needs it (thanks SMSPower) because it needs 8 lines to really detect it
(I won't talk about the zapper which needs up to 25 lines, so a big square, to react)
So, does the lens / beam detector is more accurate on the newer guns which, in this case, don't really need a full white screen but some light colors ?
in this case, which one could be use like a mouse (without blinking the screen every frame!) ?
secondly, does every gun always "see" the white on a LCD screen ? I don't talk about seeing the correct line, to raise the HVCounter latch, we know it's impossible
i really talk about seeing the (full white) screen which will, at least, could help to detect the gun is pointing somewhere on the screen, not outside.
thanks for reading
I'm trying to understand how exactly work each light gun.
Ok about the INT2, TH and HVCounter stuff (thanks Eke)
My question is "how the gun see the CRT Beam ?" and so change TH to raise the int2
or, if you prefer, is the white flash really needed ?
I recently understood (yes, sorry!) that the white flash was in fact to create some white/very bright light beam that the light gun will see.
From what I learnt recently, not all guns are equals on this :
Virtua Gun, need to investigate
Menacer and SuperScope don't seem to require it, but you should use light color, nor dark one (thanks Sik) and avoid red (thanks SNEScentral)
The Justifier...I'm not sure, I read the 2 ways
The GameGun, need to investigate a MacDog McCree binary
The phaser needs it (thanks SMSPower) because it needs 8 lines to really detect it
(I won't talk about the zapper which needs up to 25 lines, so a big square, to react)
So, does the lens / beam detector is more accurate on the newer guns which, in this case, don't really need a full white screen but some light colors ?
in this case, which one could be use like a mouse (without blinking the screen every frame!) ?
secondly, does every gun always "see" the white on a LCD screen ? I don't talk about seeing the correct line, to raise the HVCounter latch, we know it's impossible
i really talk about seeing the (full white) screen which will, at least, could help to detect the gun is pointing somewhere on the screen, not outside.
thanks for reading