Help with tiles (bit of a noob)

For anything related to VDP (plane, color, sprite, tiles)

Moderators: BigEvilCorporation, Mask of Destiny

Post Reply
dosboss
Interested
Posts: 12
Joined: Sun Sep 04, 2011 2:56 pm

Help with tiles (bit of a noob)

Post by dosboss » Sun Sep 04, 2011 3:03 pm

Hey guys, would really appreciate some advice in the right direction here.

I've been wanting to do some tile/sprite mods for the game "Stormlord", upon opening the rom in TileLayerPro the graphics are all garbled (which means they are compressed no?) I've tried a few decompression utilities but to no avail, these must use another compression method, so I opened the rom in Gens Kmod, and managed to get a De-compressed tile sheet for the main menu, but after I edited this, I realized, CRAP, I can't insert this back into the rom can I?

So I suppose what I'm asking is, can I insert tiles/sprites dumped with gens? if not, are there any other methods of decompression worth trying.

thank you very much,

apologies in advance if this is basic knowledge, but I couldn't find the answer anywhere.

TmEE co.(TM)
Very interested
Posts: 2440
Joined: Tue Dec 05, 2006 1:37 pm
Location: Estonia, Rapla City
Contact:

Post by TmEE co.(TM) » Sun Sep 04, 2011 8:19 pm

The grpahics are almost always compressed, and putting them back means more extensive hacking, you got to change addresses if the data is larger than original, not to mention compressing the data, unless you hack the game load in uncompressed tiles.
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

dosboss
Interested
Posts: 12
Joined: Sun Sep 04, 2011 2:56 pm

Post by dosboss » Mon Sep 05, 2011 2:07 am

Hmmm, sounds alot more advanced than I had first comprehended, are there any good guides of the sorts around? I'm assuming alot of this is done in hexEditing, (which is no problem) but the decompression is still doing my head in.

To start first off, let us say I didn't want to do an extensive change of the tiles just recolor a few things using the original palette (didn't want to edit palette) what would be the best way to go about that?

Chilly Willy
Very interested
Posts: 2984
Joined: Fri Aug 17, 2007 9:33 pm

Post by Chilly Willy » Mon Sep 05, 2011 4:28 am

I would recommend you go look at the hacking guides for the Sonic games over at Sonic Retro. Seeing how the graphics are edited for Sonic should give you an idea of what you are in for in hacking most any game on the MD.

http://info.sonicretro.org/Category:Son ... king_Guide

dosboss
Interested
Posts: 12
Joined: Sun Sep 04, 2011 2:56 pm

Post by dosboss » Mon Sep 05, 2011 5:00 am

Thanks very much, I shall have to work through some of these ^_^

Post Reply