shadow/hilight test

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notaz
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shadow/hilight test

Post by notaz » Tue Sep 23, 2008 3:59 pm

Can someone please run this test on the real hardware (I still have no way to run homebrew, damn!):

http://notaz.gp2x.de/misc/gen/nshtest.zip

I just want to be sure that emus handle operator sprites correctly. Screen captures when the sprites are on the left and right sides of the screen would be nice. If that is not possible, tell me if it runs the same in emus. Note that the ROM is not padded, so do it if your cart requires this.

Thanks.

TmEE co.(TM)
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Post by TmEE co.(TM) » Tue Sep 23, 2008 7:18 pm

It runs exactly like in emulators. On Left and Right of the screen, when the overscan starts, nothing more than Backdrop color (green) is displayed.
Mida sa loed ? Nagunii aru ei saa ;)
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Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

notaz
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Post by notaz » Tue Sep 23, 2008 8:01 pm

Is the brightness of the spots is also roughly the same as in emus? The bottom one in the bottom half of the screen brighter then one in top half of the screen, and some of them completely hide behind the layer on the right?

Snake
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Post by Snake » Tue Sep 23, 2008 8:27 pm

If it helps - I can't speak for other emulators, but I do know Kega gets this stuff right.

Nice test, much better than the ones I wrote ;)

AamirM
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Post by AamirM » Wed Sep 24, 2008 3:58 am

Hi,

There is a doc in this archive by Charles MacDonald which tells how the hardware generates colors (and the way its done in Regen).

stay safe,

AamirM

TmEE co.(TM)
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Post by TmEE co.(TM) » Wed Sep 24, 2008 8:18 am

The colors were right
(though it is hard to evaluate actually as my PC monitor is LCD and my TV is CRT and neither looks same...)
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

notaz
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Location: Lithuania

Post by notaz » Wed Sep 24, 2008 8:56 am

Thanks for the info everyone, don't know how I missed Charles' ste doc.

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