Catgirl game collaboration
Posted: Mon Dec 03, 2018 4:44 pm
In case anyone is interested in collaborating with me on this game, you can post in this thread.
Right now its mostly a learning endeavor, which I started working on in SGDK in 2016.
I've been working on a game design document for the game to explain better what it should be like and to list
suggestions for ways to implement things. It also has ideas and inspirations which make the game better.
I commented the code as best I could, it may still be improved upon by a lot.
Ideally the game should be free and any collaborators benefit mainly in having made something which may
bring joy to players. I had thought of the game when in physical format as a sort of reward, like for contests.
Any collaborators who have actually worked on the game may be listed in the credits under a name they choose.
Currently there are 2 versions of the game, there's a genesis/mega drive version and there's a PC version.
The PC version is programmed in C++/SDL2 but progress has been very slow on both versions in 2018.
I stopped working on the genesis/mega drive version for a while but have been considering picking it up again
if there's enough interest and willing collaborators. Recently a private git repository has been set up, which can
be accessed for free by potential collaborators. I also have content uploaded to a cloud service called pCloud.
I've made art and graphics for the game, its still work in progress (including the cover which may get more details
for the background) and did some music experiments. I can do music but it takes me a while to make it sound good.
Game page on itch.io; https://hik.itch.io/catgirl-pool-party
The thread for the demo; viewtopic.php?f=8&t=2518