Hey all, and sorry if I'm breaking some kind of rule/annoying some people already.
I've messed around with 68k asm before, in a game hacking context, and I'm curious about developing a game from scratch. So where do I start? I have stef's devkit, code::blocks, and other gadgets and doodads. When I was looking into NDS development, there were tutorials that went as far as loading sprites, tiles, and backgrounds. Is there anything like that for Genesis development?
Attention: Noob on deck.
Moderator: BigEvilCorporation
not that my stuff are interesting but my first asm programs are available at http://www.pascalorama.com/article.php?news=9&cat=20
feel free to ask any questions
feel free to ask any questions
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- Very interested
- Posts: 2440
- Joined: Tue Dec 05, 2006 1:37 pm
- Location: Estonia, Rapla City
- Contact:
For me, the holy grail was the docs of Charles Macdonald, I could immediately grasp the VDP with those.
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
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- Newbie
- Posts: 8
- Joined: Tue Dec 01, 2009 11:00 am