Attention: Noob on deck.

Ask anything your want about Megadrive/Genesis programming.

Moderator: BigEvilCorporation

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Attention: Noob on deck.

Post by Aerosol » Wed Jan 12, 2011 11:28 pm

Hey all, and sorry if I'm breaking some kind of rule/annoying some people already.

I've messed around with 68k asm before, in a game hacking context, and I'm curious about developing a game from scratch. So where do I start? I have stef's devkit, code::blocks, and other gadgets and doodads. When I was looking into NDS development, there were tutorials that went as far as loading sprites, tiles, and backgrounds. Is there anything like that for Genesis development?

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Post by KanedaFr » Thu Jan 13, 2011 10:56 am


welcome in genny dev world ;)

Stef planned to write tutorials on his wiki, but for SGDK
for ASM, some members here got webpage with interesting stuff...

good luck

Very interested
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Post by Pascal » Thu Jan 13, 2011 12:09 pm

not that my stuff are interesting :) but my first asm programs are available at

feel free to ask any questions

Very interested
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Location: Aix-en-Provence, France

Post by ob1 » Thu Jan 13, 2011 7:49 pm

I've learned Genny with your site Pascal !

TmEE co.(TM)
Very interested
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Post by TmEE co.(TM) » Fri Jan 14, 2011 7:28 am

For me, the holy grail was the docs of Charles Macdonald, I could immediately grasp the VDP with those.
Mida sa loed ? Nagunii aru ei saa ;)
Files of all broken links and images of mine are found here :

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Post by bakudandan » Fri Feb 18, 2011 4:23 am

maybe track down a jap teradrive, wasnt the sdk included with that? if you knew japanese anyway.

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