Where to start?
Moderator: BigEvilCorporation
Where to start?
Does anybody have any suggestions where I should start learning Genesis Programming? Should I learn C or ASM, start on Genesis or another console? Kind of a beginner programmer but I am a 3D modeler so I'm no stranger to computers
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- Very interested
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- Location: Besançon,France
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if you can read the french look at my web site .
I think it's a good point for start,
here is the link : http://sega4ever.power-heberg.com/
I think it's a good point for start,
here is the link : http://sega4ever.power-heberg.com/
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- Very interested
- Posts: 2984
- Joined: Fri Aug 17, 2007 9:33 pm
Depends on what you already know and feel familiar with. I remember back in the days (probably a decade ago) I wrote my own map/tile convertor that could optimize to as many tiles as necessary (by finding the closest looking ones), and used glitchy sasm (remember having problems with >128k programs), genecyst/kgen and famous sega2.doc Those were all tools to start with, along with extreme interest Nowdays you have incomparably better documentation (thanks to reverse engineering to extreme amounts), as well as better tools and compilers.
For sprite animation, there's a cool tool for PC: GraphicsGale (http://www.humanbalance.net/gale/us/), free version of which has all features needed for basic sprite creation and animation.
For very advaced character animation (like in contra (large enemies), vectorman, exosquad, etc..), that I like a lot, there are some different tools needed because characters are composed from bunch of sprites and motion envelopes. Don't know any good tools for that. Was allways wanting to create such an animation tool, but never did (as usual)
For sprite animation, there's a cool tool for PC: GraphicsGale (http://www.humanbalance.net/gale/us/), free version of which has all features needed for basic sprite creation and animation.
For very advaced character animation (like in contra (large enemies), vectorman, exosquad, etc..), that I like a lot, there are some different tools needed because characters are composed from bunch of sprites and motion envelopes. Don't know any good tools for that. Was allways wanting to create such an animation tool, but never did (as usual)