Need some help/ advice
Moderator: BigEvilCorporation
Need some help/ advice
I really want to program a game for an old system, weather it be Genesis, Saturn or Dreamcast will depend on how easy each one is but keep in mind I cannot draw for crap and I have a loose understanding of 3D modeling so Genesis and Saturn might be out, because Genesis cannot handle 3D (unless you use Software mode on the 32x? ) and Saturn because its so freaken complicated but the Dreamcast is not only easier to emulate but more documented ( Also I have a DC COders cable all though have yet to get it to work )
I was wondering if anybody had any advice on programming for one of these ( I would rather do Dreamcast since I'm currently taking a C. class and it will probably be able to understand that )
I was wondering if anybody had any advice on programming for one of these ( I would rather do Dreamcast since I'm currently taking a C. class and it will probably be able to understand that )
Well, if you already chose Dreamcast, this sub-forum clearly named 'Megadrive/Genesis' and thus not very suitable for your question. I'm sure that dedicated Dreamcast sites and forums exists.
Of course, more powerful system (if that's not a multi-processor monster) makes developing easier, because you don't need to care about optimization and system limitations too much.
Of course, more powerful system (if that's not a multi-processor monster) makes developing easier, because you don't need to care about optimization and system limitations too much.
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If your skill at artwork is poor and you can't get someone with more ability to do artwork for you, you need to use as old a system as you can. The newer/more powerful a system is, the more that quality (of artwork and sound) matters. On a 2600, a pair of dots is sufficient to represent your adventurer, while on a DC you'd need a fully 3D character with excellent textures for the same game.
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People -expect- fancy stuff from a powrful system, and will bash you to ground if they don't get it.
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
Are you promised something to those 'people' or have debt to them? That can be actual only for commercial projects, because you probably lose your money with bad presentation.TmEE co.(TM) wrote:People -expect- fancy stuff from a powrful system, and will bash you to ground if they don't get it.
If you can't make 'good' (detailed, colorful, etc) graphics, there is always way to use oversimplified graphics as base for design. Some good games, include commercial ones, uses that successfully - recent Space Invaders Extreme (commercial) or good old Warning Forever (freeware), for example.
If you choose less powerful system just because it requires simpler graphics, you can get problems with code and even 'doability' of project instead (try to make anything for 2600).
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You're right that people SHOULDN'T expect anything from someone doing freeware/homebrew... but they do. If you're the type of person who isn't bothered by flames and trolls, feel free to do Atari 2600 Adventure on the DC. If you are the type who's bothered by negative posts, then you should probably concern yourself over which platform you release on. If all you can do is a 2600 level game, doing it on anything other than a 2600 WILL get you flamed. Just making sure that people are aware of that. There's nothing sadder than someone releasing a 2600 level game on a PSP and then crying over all the flames he gets. Only the FIRST release of Pong on a platform is praised - all other Pong releases are flamed from here to Mars.Shiru wrote:Are you promised something to those 'people' or have debt to them? That can be actual only for commercial projects, because you probably lose your money with bad presentation.TmEE co.(TM) wrote:People -expect- fancy stuff from a powrful system, and will bash you to ground if they don't get it.
If you can't make 'good' (detailed, colorful, etc) graphics, there is always way to use oversimplified graphics as base for design. Some good games, include commercial ones, uses that successfully - recent Space Invaders Extreme (commercial) or good old Warning Forever (freeware), for example.
If you choose less powerful system just because it requires simpler graphics, you can get problems with code and even 'doability' of project instead (try to make anything for 2600).
A simple answer for your question is that there is a C compiler for both Genesis (check out Stef's Dev Kit for a quick start) and Saturn. The saturn definately does 3D, but isn't as easy as the Dreamcast. You can certainly apply some simple 3D concepts to the genesis and 32X, but will have a lot more limits.
As mentioned, these forums are here assistance and support of the Genesis/32X/Sega CD homebrew scene. We would be happy to assist you and encourage you if you decide to go down that path!
As mentioned, these forums are here assistance and support of the Genesis/32X/Sega CD homebrew scene. We would be happy to assist you and encourage you if you decide to go down that path!
Genny Wars (Someday.. )
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No, you can make a Genesis game for Dreamcast, and although a few people might bash you; many if not most will love you and the game.TmEE co.(TM) wrote:People -expect- fancy stuff from a powrful system, and will bash you to ground if they don't get it.
If you decide to go down that route, you should start here:
http://dcemulation.org/phpBB/viewtopic.php?f=29&t=96802