MD disassemblies and source codes

Ask anything your want about Megadrive/Genesis programming.

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stalepie
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MD disassemblies and source codes

Post by stalepie » Thu Dec 14, 2006 7:12 am

Another person here said that he had the source code to Barkley Shutup & Jam. Are there any more source files out there of commercial games? (Or homebrew games for that matter, that the makers are willing to share?) Also the NES community has collected dozens of disassemblies of ROMs from classic games, many of which have been annotated with notes for studying. I was wondering if there are any disassemblies for Genesis ROMs.

ob1
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Post by ob1 » Thu Dec 14, 2006 7:49 am

It seems to _m_e that cdoty has a disassembler.
Last edited by ob1 on Thu Dec 14, 2006 9:36 am, edited 1 time in total.

TmEE co.(TM)
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Post by TmEE co.(TM) » Thu Dec 14, 2006 9:03 am

Where can I (and everyone else) get it ?
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

stalepie
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Post by stalepie » Thu Dec 14, 2006 9:11 am

Yes, where can I (and everyone else) get it??

ob1
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Post by ob1 » Thu Dec 14, 2006 9:38 am

http://sega-devega.net/assemblers.php

I'm beginning to miss this "files" section !

stalepie
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Post by stalepie » Thu Dec 14, 2006 10:57 am

I wish that Lewis Bassett's "Sega Megadrive Programming Basics" was finished.

KanedaFr
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Post by KanedaFr » Thu Dec 14, 2006 1:05 pm

I commented some games (but delete the files) with M.IDA
you can also found some Sonic disassembled with IDA too

official sources are rarest since they are under NDA :(

stalepie
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Post by stalepie » Thu Dec 14, 2006 1:58 pm

stalepie wrote:I wish that Lewis Bassett's "Sega Megadrive Programming Basics" was finished.
oh, that's the same person as metalix.

plee
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Re: MD disassemblies and source codes

Post by plee » Thu Dec 14, 2006 7:55 pm

stalepie wrote:Another person here said that he had the source code to Barkley Shutup & Jam. Are there any more source files out there of commercial games? (Or homebrew games for that matter, that the makers are willing to share?) Also the NES community has collected dozens of disassemblies of ROMs from classic games, many of which have been annotated with notes for studying. I was wondering if there are any disassemblies for Genesis ROMs.
I bought the source code disks to Barkley Shutup & Jam off of eBay a couple of years ago, don't know about copyright legalities with it but it pretty interesting stuff :)

I released the code to Berzerk and Charles has release some code of his own also. It's out there just need a central repository for it...

stalepie
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Re: MD disassemblies and source codes

Post by stalepie » Thu Dec 14, 2006 8:21 pm

plee wrote:
stalepie wrote:Another person here said that he had the source code to Barkley Shutup & Jam. Are there any more source files out there of commercial games? (Or homebrew games for that matter, that the makers are willing to share?) Also the NES community has collected dozens of disassemblies of ROMs from classic games, many of which have been annotated with notes for studying. I was wondering if there are any disassemblies for Genesis ROMs.
I bought the source code disks to Barkley Shutup & Jam off of eBay a couple of years ago, don't know about copyright legalities with it but it pretty interesting stuff :)

I released the code to Berzerk and Charles has release some code of his own also. It's out there just need a central repository for it...
Could you send the files to me? stalepie@hotmail.com

stalepie
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Post by stalepie » Thu Dec 21, 2006 8:43 pm

Sonic 1 and 2 disassemblies by drx:
http://www.hacking-cult.org/?x/2

I figure most readers already know about his site, but for any newcomers here, there you go.

TmEE co.(TM)
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Post by TmEE co.(TM) » Fri Dec 22, 2006 6:37 am

I found the Cdotys dissassemblers, go to programmersheaven.com and search for them in Sega MD/Genny dev section.
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

Pascal
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Post by Pascal » Fri Dec 22, 2006 7:50 am

just a idea, i'm not confident with cgi and perl, but there's a program like cfiles, which allow to upload files to the 'scene'
http://www.carrickit.com.au/scripts/cfiles/

and a example of use of it
http://www.gp32x.de/cgi-bin/cfiles.cgi

maybe that's something to dig ;)

Stef
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Re: MD disassemblies and source codes

Post by Stef » Fri Dec 22, 2006 10:19 am

plee wrote:
stalepie wrote:Another person here said that he had the source code to Barkley Shutup & Jam. Are there any more source files out there of commercial games? (Or homebrew games for that matter, that the makers are willing to share?) Also the NES community has collected dozens of disassemblies of ROMs from classic games, many of which have been annotated with notes for studying. I was wondering if there are any disassemblies for Genesis ROMs.
I bought the source code disks to Barkley Shutup & Jam off of eBay a couple of years ago, don't know about copyright legalities with it but it pretty interesting stuff :)

I released the code to Berzerk and Charles has release some code of his own also. It's out there just need a central repository for it...
Just want to know the format of the sources : C or ASM ?

plee
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Posts: 65
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Location: Houston, Texas

Re: MD disassemblies and source codes

Post by plee » Wed Feb 07, 2007 9:23 pm

Stef wrote:
plee wrote:
stalepie wrote:Another person here said that he had the source code to Barkley Shutup & Jam. Are there any more source files out there of commercial games? (Or homebrew games for that matter, that the makers are willing to share?) Also the NES community has collected dozens of disassemblies of ROMs from classic games, many of which have been annotated with notes for studying. I was wondering if there are any disassemblies for Genesis ROMs.
I bought the source code disks to Barkley Shutup & Jam off of eBay a couple of years ago, don't know about copyright legalities with it but it pretty interesting stuff :)

I released the code to Berzerk and Charles has release some code of his own also. It's out there just need a central repository for it...
Just want to know the format of the sources : C or ASM ?
It's not well organized but also included the NES version which was mainly in C and some ASM. The Genesis version is the opposite, mostly ASM with some C. I was gonna try to re-compile the code to match the "known" rom version but never got around to it. :(

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