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Shinobi arcade port

Posted: Wed Dec 25, 2019 10:01 am
by tryphon
I think I never talked about my project here, which is a shame since this forum got me the most valuable advices about Megadrive programming.

I've started some years ago a port of the 1987 Shinobi arcade game on Megadrive. Back in the days I was in love with this game, and I thought it was really sad Sega did not port it to his 16 bits console, even if we had wonderful Shinobi games instead. So when I thought about making a game on Megadrive, I naturally decided to fix this mistake :)

I progress very slowly because everyday life stuff and lack of skills, but after some years, it now begins to look like a game 8)

Here's a demo, with only 4 levels (but all levels have already been implemented) and a bonus stage. No scoring, no magic, no bosses, no GUI, but you have 3 lives. Freeing hostages is not needed to access next stage.

Shinobi Demo 3.0

My next goal is to implement bosses, then magic. Feel free to comment any bug you encounter, or remark.

Pyron helped me a lot for colouring, Stef for coding (the games is entirely written in SGDK C and uses XGM sound engine), Upsilandre and Touko helped for beta-testing.

Merry Christmas !

Re: Shinobi arcade port

Posted: Wed Dec 25, 2019 2:39 pm
by Miquel
Congratulations! Good job.

Re: Shinobi arcade port

Posted: Fri Dec 27, 2019 12:53 am
by haroldoop
Awesome project, keep up the good work!

Re: Shinobi arcade port

Posted: Fri Jan 03, 2020 4:32 pm
by danibus
Nice project, can't wait to see bosses