Add another SEGA logo into Wonder Boy V/MW III
Posted: Tue Dec 04, 2018 12:02 pm
Hi guys,
I started my take on a translation for Wonder Boy V / Monster World III and no problems so far.
This is my latest build: https://www.dropbox.com/s/zj6dlzvoyrzao ... 5.bin?dl=1
My perception of the logo in the title screen is that it doesn't represent the MW identity, so I took the graphics for an upgrade using the same palette and arrangement as seen in the JP version of the game.
>> So far so good and absolutely doable for a asm-rookie like me.
Now it turns out that the US/EU version displays the tiles for the logo in a different arrangement - so tiles I would need to replaced are not filled.
I replaced some tiles with numbers to see how they get arranged by the routine:
https://www.dropbox.com/sh/40luqc99gi1h ... kDx1a?dl=0
I suspect there is a script for this, similar to their text-engine:
While using breakpoints for "reading" in GENS and comparing the DIFF between the US/EU rom and the derivate Turma da Monica na Terra dos Monstros (Brazil) I see something that looks like the right hole to dig, but I don't understand what the bytes do.
Around $1B640 is one block, from $7300 is another that I suspect to be responsible for the arrangement of the title screen.
If you have loaded up my current rom, you'll notice that I replaced the SEGA logo with a nice MW30th Anniversary graphic.
The other thing I would like to accomplish is doubling the sega-logo-routine and changing it to show my graphic after the SEGA and then enter the title screen menu.
If anybody feels like helping me out with this, you might like something in return...
Well, today is the release day of "Monster Boy and the cursed Kingdom" which is the latest addition to the MONSTER WORLD saga.
I'll be happy to buy this game for the system of choice for anybody who helps me solve my problem.
Thanks guys!
I started my take on a translation for Wonder Boy V / Monster World III and no problems so far.
This is my latest build: https://www.dropbox.com/s/zj6dlzvoyrzao ... 5.bin?dl=1
My perception of the logo in the title screen is that it doesn't represent the MW identity, so I took the graphics for an upgrade using the same palette and arrangement as seen in the JP version of the game.
>> So far so good and absolutely doable for a asm-rookie like me.
Now it turns out that the US/EU version displays the tiles for the logo in a different arrangement - so tiles I would need to replaced are not filled.
I replaced some tiles with numbers to see how they get arranged by the routine:
https://www.dropbox.com/sh/40luqc99gi1h ... kDx1a?dl=0
I suspect there is a script for this, similar to their text-engine:
While using breakpoints for "reading" in GENS and comparing the DIFF between the US/EU rom and the derivate Turma da Monica na Terra dos Monstros (Brazil) I see something that looks like the right hole to dig, but I don't understand what the bytes do.
Around $1B640 is one block, from $7300 is another that I suspect to be responsible for the arrangement of the title screen.
If you have loaded up my current rom, you'll notice that I replaced the SEGA logo with a nice MW30th Anniversary graphic.
The other thing I would like to accomplish is doubling the sega-logo-routine and changing it to show my graphic after the SEGA and then enter the title screen menu.
If anybody feels like helping me out with this, you might like something in return...
Well, today is the release day of "Monster Boy and the cursed Kingdom" which is the latest addition to the MONSTER WORLD saga.
I'll be happy to buy this game for the system of choice for anybody who helps me solve my problem.
Thanks guys!