Drawing lines/pixels
Posted: Mon Jun 26, 2017 3:04 am
Hi guys,
I'm just starting out with 68k asm and making some progress. I decided to go this route just as a pure learning experience (I have done a few demos in C wirh the SGDK before) and I want to make something similar to an Android game I published a few years back.
Basically it has a poly web like Tempest that I want to do with line art and rotate. The 3D rotational math etc I've done when building engines in C++ so I think I can handle that but I was wondering in the Genny's tile based system how it would be possible to draw lines from point to point?
As I said I'm just starting out with asm. Just getting stuff showing on screen so this is very new, different and exciting for me. In other words, what would be the processes to follow? Not asking for code just a general idea on how this would work so I can figure it out
I'm just starting out with 68k asm and making some progress. I decided to go this route just as a pure learning experience (I have done a few demos in C wirh the SGDK before) and I want to make something similar to an Android game I published a few years back.
Basically it has a poly web like Tempest that I want to do with line art and rotate. The 3D rotational math etc I've done when building engines in C++ so I think I can handle that but I was wondering in the Genny's tile based system how it would be possible to draw lines from point to point?
As I said I'm just starting out with asm. Just getting stuff showing on screen so this is very new, different and exciting for me. In other words, what would be the processes to follow? Not asking for code just a general idea on how this would work so I can figure it out