Sprite Data Mashed Up
Posted: Sun Apr 02, 2017 12:08 am
I just finished changing the names of all my source files so they fit within dos's 8+3 limits. I did it so the code would compile with snasm68k using dosbox.
What is weird is no actual code was changed at all, just the paths to the file names being binary included in code source code. You can very this, here, here and here. I initially thought it was a alignment issue but, doubt the file names would make any any difference in the binary itself since the file names aren't saved in the final assembled binary. Any assistance in this matter would be greatly appreciated.
Sincerely,
Scorpion Illuminati
What is weird is no actual code was changed at all, just the paths to the file names being binary included in code source code. You can very this, here, here and here. I initially thought it was a alignment issue but, doubt the file names would make any any difference in the binary itself since the file names aren't saved in the final assembled binary. Any assistance in this matter would be greatly appreciated.
Sincerely,
Scorpion Illuminati