Vint handlers....

Ask anything your want about Megadrive/Genesis programming.

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TmEE co.(TM)
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Vint handlers....

Post by TmEE co.(TM) » Mon Jul 02, 2007 3:26 pm

I'm wondering, what an average Vint handler does in commercial games...

I need to know this, since I'm putting a simulated real life performance test into my benchmark...
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Post by cdoty » Mon Jul 02, 2007 6:38 pm

A lot of them transfer sprite lists to VRAM and read the joysticks.

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Post by TmEE co.(TM) » Tue Jul 03, 2007 11:30 am

OK, thanks for the info.
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Post by drx » Wed Jul 04, 2007 1:01 am

Also, music, and DMAs to VRAM/CRAM/VSRAM in general. Sonic 2's split screen is done in VInt. And lots of other stuff.

I believe I heard there was a game that had most of its code in VInt.

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Post by ob1 » Wed Jul 04, 2007 4:54 am

drx wrote:I believe I heard there was a game that had most of its code in VInt.
Road rash (source needed) ?

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