I want to make a sega megadrive fps.

Ask anything your want about Megadrive/Genesis programming.

Moderator: BigEvilCorporation

Post Reply
mtwiscool
Newbie
Posts: 1
Joined: Thu May 01, 2014 7:10 pm

I want to make a sega megadrive fps.

Post by mtwiscool » Thu May 01, 2014 7:11 pm

I seen the Wolfenstein 3D (Sega Genesis) project and would like to make my own fps for the megadrive as i have a few games in mind to port.

I know it's witch is meant to be best but how do i start on this?

haroldoop
Very interested
Posts: 160
Joined: Sun Apr 29, 2007 10:04 pm
Location: Belo Horizonte, MG, Brazil

Post by haroldoop » Thu May 01, 2014 8:30 pm

I guess you could start by understanding how raycasting works.
These tutorials are a good beginning:
http://lodev.org/cgtutor/raycasting.html
http://www.permadi.com/tutorial/raycast/

Stef
Very interested
Posts: 3131
Joined: Thu Nov 30, 2006 9:46 pm
Location: France - Sevres
Contact:

Post by Stef » Fri May 02, 2014 8:42 am

It could be a good idea to talk with gasega68k too, do you want to develop your own engine ? gasega68k put many time and hard work in its engine and so is pretty optimized.

elusive
Very interested
Posts: 57
Joined: Fri Jan 27, 2012 12:03 am

Post by elusive » Fri May 02, 2014 1:27 pm

Stef wrote:It could be a good idea to talk with gasega68k too, do you want to develop your own engine ? gasega68k put many time and hard work in its engine and so is pretty optimized.
Indeed, gasega68k's engine is amazing.

Like people said over on Sega-16, do you have any experience with programming, and if so, what languages? I believe gasega68k is using ASM, but Stef's SDK would also be a great place to start as well, and if you're just beginning with programming in general, you may want to do some smaller projects until you're comfortable with the limitations of the hardware and learn some tricks and techniques before tackling a large scale project.

Good luck in your journey! Can't wait to see what you come up with :D

Post Reply