Help figuring out some logic in Flicky - new challenge #3!

Ask anything your want about Megadrive/Genesis programming.

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matt
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Post by matt » Tue Jun 25, 2013 3:41 pm

@TascoDLX interesting that the bonus for Rounds 43 thru 50 differs so drastically compared to the arcade version (twice the points, but less than half the time given)

TascoDLX
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Post by TascoDLX » Tue Jun 25, 2013 11:46 pm

Yeah it's really just using different table values. You only need to change a couple values to make it behave exactly like the arcade version in that respect. I guess it's a little awkward either way because of the loop around.

Anyway, good luck on your high score attempts! Flicky is quite a challenge, to say the least.

matt
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Post by matt » Wed Jun 26, 2013 11:44 am

Thanks so much!

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Post by matt » Thu Jun 27, 2013 7:27 am

TascoDLX wrote:Yeah it's really just using different table values. You only need to change a couple values to make it behave exactly like the arcade version in that respect.
Hi again,

I was thinking, and I think it would be great to patch the MegaDrive game to play like the arcade version? This would be as follows:

- bonus score lookup table correction (easy)
- diamond appearance behaviour (tricky)
- chick placement on level 38 - they are one tile too high (easy)
- skip end credits, levels wrap same as currently

What do you guys think?

TascoDLX
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Post by TascoDLX » Thu Jun 27, 2013 10:51 pm

Should be simple enough to do. You'd have to figure out where the level data is stored in order to relocate those chicks, but the rest of it seems pretty trivial at this point.

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