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Posted: Fri Apr 26, 2013 9:31 pm
by King Of Chaos
Looks like the Sega CD, 32X, Master System and LD requests are gaining the most votes right now. I'm not surprised. :P

Three and a half more days!

Posted: Sat Apr 27, 2013 10:51 am
by Oerg866
King Of Chaos wrote:Looks like the Sega CD, 32X, Master System and LD requests are gaining the most votes right now. I'm not surprised. :P
That is dumb and people who vote for that at this precise moment in time should feel bad. Instead of making good and reasonable feature requests they completely ignore what the emulator is meant to be (or meant to be right now) and making retarded requests like this.

sigh :(

Posted: Sun Apr 28, 2013 2:55 am
by LocalH
I can understand the MS requests more than the other ones, as it would really be more like "emulating the MD fully" than "emulating a whole other system". I also understand that Nemesis is planning on doing so at some point after the initial public release :)

Posted: Sun Apr 28, 2013 6:58 am
by Nemesis
Oerg866 wrote:
King Of Chaos wrote:Looks like the Sega CD, 32X, Master System and LD requests are gaining the most votes right now. I'm not surprised. :P
That is dumb and people who vote for that at this precise moment in time should feel bad. Instead of making good and reasonable feature requests they completely ignore what the emulator is meant to be (or meant to be right now) and making retarded requests like this.

sigh :(
If people are interested in it, I'm interested in hearing about it. I won't guarantee that I'll always work on what's most popular, but I do want to factor it into my development. Support for other systems are long-term goals, but I'd prefer to know what systems are more sought after earlier rather than later.

Posted: Sun Apr 28, 2013 1:30 pm
by Huge
Sega CD and 32x comes naturally.

For Master System, there's a slight bump though: either do it as in Megadrive backwards compatibility mode, or do it as a native Master System.

Posted: Mon Apr 29, 2013 1:33 am
by dr. apocalipsis
If you dont mind, I linked this at NeoGAF.

http://www.neogaf.com/forum/showthread. ... st56007460

Posted: Mon Apr 29, 2013 2:53 am
by Bitybity
You have no idea how much am I excited to test it out... there's much time left, and I'm really desesperated.
I just wanna congratulate you, Nemesis, for your work and effort on this ;)


I have a question though: Does it include a map viewer? No emulator does it yet, and sometimes I really need it.

Posted: Mon Apr 29, 2013 6:42 pm
by mickagame
My Rom collection is ready !!!

Posted: Tue Apr 30, 2013 12:28 am
by Nemesis
Sorry I've been a bit quiet the last few days, just working frantically to try and meet the deadline. As of a few hours ago, I now have a build that's ready for release, just putting it through its final paces. Everything's all set for the release in a few hours time :).

Also, the website is now properly up and running, check it out at http://www.exodusemulator.com. Please bear with me as I work out the kinks. There's some more detailed information about Exodus on the website, including some screenshots, so take a peek if you're interested.

Posted: Tue Apr 30, 2013 1:04 am
by TmEE co.(TM)
I suggest adding actual frequency to the audio debug and if you are feeling adventurous then even actual musical note (with +/- detune).

Posted: Tue Apr 30, 2013 1:41 am
by Nemesis
There will be an advanced operator editing panel for the YM2612 which will give a lot of additional information, including frequency information. I hadn't thought about correlating with real musical notes, that's a good idea. The operator editor window is currently disabled, since it's not even close to finished yet. I haven't done anything similar for the PSG yet though.

Posted: Tue Apr 30, 2013 1:47 am
by Mamizou
Nemesis wrote:There will be an advanced operator editing panel for the YM2612 which will give a lot of additional information, including frequency information.
It'd be cool if you could use it to generate instrument patches for exporting without a ROM loaded, or just export a patch currently loaded from a game (to a .vgi, .dat, etc.).

That and a graphical audio status view, like Genecyst's FM Info.

Posted: Tue Apr 30, 2013 2:23 am
by Nemesis
I've just published information on the recommended system requirements for Exodus on the news section of the site. :)

Posted: Tue Apr 30, 2013 3:14 am
by King Of Chaos
I'm guessing for my AMD hex core CPU I'll probably have to overclock it to 3.8GHz to get full speed. No problems there but this spurs my decision to get some new (Intel) hardware sooner than later. :)

Question, is Exodus only going to come in x86 binary form, or can a x64 binary (on Windows at least) be built too when the source is released?

Posted: Tue Apr 30, 2013 5:55 am
by Nemesis
I'll actually only be releasing an x64 build. The simple fact is, if your processor isn't 64-bit, you haven't got a hope in hell of running this thing at a reasonable speed. The memory footprint is also considerable. Not enough to bother a modern system, but enough that a 4GB address space feels a little cramped. You can make a 32-bit build from the source, but I won't be releasing one.