Cycle accurate Mega Drive emulation: Exodus coming in April!
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На штатной частоте. И да, я тоже умею править нужные файлы:
Нет, я конечно могу перенести систему со старого хитачика на вертекс4:
И исправить течь в водянке, чтобы вернуть свой GTX590:
Но делать это, чтобы что-то доказать лично тебе... ПФФФ. :3
PS Завязываем письками мериться, лучше по теме. где качается сей ультракомбайн?
2 all: sorry for our little offtopic. :3
Ты первый начал, ничего я не правил, у меня система на SSD стоит :3
This is just old alpha http://nemesis.hacking-cult.org/Exodus/ ... -02-04.rar
This is just old alpha http://nemesis.hacking-cult.org/Exodus/ ... -02-04.rar
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yo dawg
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
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Well, even old pc at my workplace able to run up to 3 playable copies of that. I will try it at home later.Shadow wrote:This is just old alpha http://nemesis.hacking-cult.org/Exodus/ ... -02-04.rar
Great! What are the debug features regarding the YM2612 ?
I always like to watch those registers moving
besides The only last thing I would need would be a VGM to MIDI that will also output MIDI control changes for the registers...it will be so nice with my fmdrive vst...anyway NEMESIS your work has been a great starting point for my project, THANK YOU!
I always like to watch those registers moving
besides The only last thing I would need would be a VGM to MIDI that will also output MIDI control changes for the registers...it will be so nice with my fmdrive vst...anyway NEMESIS your work has been a great starting point for my project, THANK YOU!
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PC related dick-waving.ICEknight wrote:I don't know what I'm looking at.
Seriously, this is great news and I'm excited. How extensive is the debugger? All the standard debugger features?
my album - last thursday died last week
In terms of performance, you should know the requirements of the version I'm going to release are significantly higher than that of the last preview release I made a few years back. The primary reason is much more accurate emulation of the bus interface, which was required in order to correctly handle a variety of hardware cases. There is room for optimization here though. I should be able to make it faster, if that's a common request. Performance optimizations are something that people can vote on once I release this thing. It's worth noting though, that just a few years back when I made those preview releases, the most common complaint was that it was too slow. As the hardware gets faster, the performance issue becomes less significant. Exodus is heavily multithreaded, and benefits greatly from additional cores. It's worth noting though, that high end hardware of today can currently run games at full speed.
All the standard debug features, plus a few extra on top. I've got a stack more planned though. Until quite recently all my time has gone into core features and emulation accuracy, so there's quite a few debug features I still want to add that I just haven't had time to yet. Those will come over time.How extensive is the debugger? All the standard debugger features?
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Nemesis wrote:In terms of performance, you should know the requirements of the version I'm going to release are significantly higher than that of the last preview release I made a few years back.
Sounds like it's about time for me to invest in new hardware soon, like Intel's Haswell (was going to anyways, was waiting to see what was released in Q2/Q3 this year).Nemesis wrote:It's worth noting though, that high end hardware of today can currently run games at full speed.