Water Cooler Zalman CNPS20LQKing Of Chaos wrote:Are you using the stock cooler, third-party cooler or water?
King Of Chaos wrote:What FPS are you seeing on Sonic 2?
Moderator: BigEvilCorporation
Do you remember which games you were running? I'll see if I can reproduce the problem. Did you actually get a crash, or did the emulator just freeze? If you got a crash, there should be a crash report generated under a "Crash Reports" subdirectory. If you can send that file into me, I should be able to determine what went wrong.I don't know for others people but myself i experienced two emulation crash : game work perfectly for sometime and suddently locks up and sound generally dies in the last played note... may be due to thread synchronisation stuff as the game generally crash only after sometime.
That's probably the hyperthreading. Hyperthreading potentially gives you double the number of cores available, but in reality, those "cores" can only be used at certain times, so the hyperthreading cores will often appear "idle" when in reality, they can't be used at that time because the currently executing code can't be parallelized using hyperthreading. CPU meters don't give you an accurate picture when it comes to reporting on hyperthreading cores.Also i saw that on my notebook (i5 2.6 Ghz) the cpu never goes to 100% used, something between 70%-80%... i got about 20 to 40 FPS depending the game, i guess i will never be able to be full speed on this system :p
I just looked into this, and I'm actually emulating it correctly, or at least, more correctly than Kega. Kick that ROM into European mode and you'll see it works as expected. What's happening is, that ROM is enabling V30 mode, which is only actually supported on PAL systems. If you enable V30 mode on an NTSC system, the VDP generates an image, but without a valid vblank region, and with a longer interval between vertical interrupts, which is why the framerate is only around 30FPS. That framerate is actually correct. You're actually getting full framerate for that video signal. If you run that game on a real NTSC system, you won't even be able to get a picture. The ROM is flagged as compatible with a US system in the header though, so it's using an NTSC video setting for it in Exodus. I'll add an override for this game to the ROM loader so that it forces a European region in the next release.Huge wrote:Only bug I found without hardware comparison was this demo:
http://pouet.net/prod.php?which=50188
Which says it runs at 30fps, and throttling to 60fps makes the music run too fast (but the video at correct levels). Kega runs it at full speed. No idea how it behaves on the real system.
Yep, Virtua Racing is not supported. The SVP device isn't emulated by Exodus yet. Here's a list of things I know won't work correctly:Shadow wrote:Virtua Racing almost unplayable.