Cycle accurate Mega Drive emulation: Exodus coming in April!
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That is dumb and people who vote for that at this precise moment in time should feel bad. Instead of making good and reasonable feature requests they completely ignore what the emulator is meant to be (or meant to be right now) and making retarded requests like this.King Of Chaos wrote:Looks like the Sega CD, 32X, Master System and LD requests are gaining the most votes right now. I'm not surprised.
sigh
If people are interested in it, I'm interested in hearing about it. I won't guarantee that I'll always work on what's most popular, but I do want to factor it into my development. Support for other systems are long-term goals, but I'd prefer to know what systems are more sought after earlier rather than later.Oerg866 wrote:That is dumb and people who vote for that at this precise moment in time should feel bad. Instead of making good and reasonable feature requests they completely ignore what the emulator is meant to be (or meant to be right now) and making retarded requests like this.King Of Chaos wrote:Looks like the Sega CD, 32X, Master System and LD requests are gaining the most votes right now. I'm not surprised.
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Sorry I've been a bit quiet the last few days, just working frantically to try and meet the deadline. As of a few hours ago, I now have a build that's ready for release, just putting it through its final paces. Everything's all set for the release in a few hours time .
Also, the website is now properly up and running, check it out at http://www.exodusemulator.com. Please bear with me as I work out the kinks. There's some more detailed information about Exodus on the website, including some screenshots, so take a peek if you're interested.
Also, the website is now properly up and running, check it out at http://www.exodusemulator.com. Please bear with me as I work out the kinks. There's some more detailed information about Exodus on the website, including some screenshots, so take a peek if you're interested.
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I suggest adding actual frequency to the audio debug and if you are feeling adventurous then even actual musical note (with +/- detune).
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http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
There will be an advanced operator editing panel for the YM2612 which will give a lot of additional information, including frequency information. I hadn't thought about correlating with real musical notes, that's a good idea. The operator editor window is currently disabled, since it's not even close to finished yet. I haven't done anything similar for the PSG yet though.
It'd be cool if you could use it to generate instrument patches for exporting without a ROM loaded, or just export a patch currently loaded from a game (to a .vgi, .dat, etc.).Nemesis wrote:There will be an advanced operator editing panel for the YM2612 which will give a lot of additional information, including frequency information.
That and a graphical audio status view, like Genecyst's FM Info.
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I'm guessing for my AMD hex core CPU I'll probably have to overclock it to 3.8GHz to get full speed. No problems there but this spurs my decision to get some new (Intel) hardware sooner than later.
Question, is Exodus only going to come in x86 binary form, or can a x64 binary (on Windows at least) be built too when the source is released?
Question, is Exodus only going to come in x86 binary form, or can a x64 binary (on Windows at least) be built too when the source is released?
I'll actually only be releasing an x64 build. The simple fact is, if your processor isn't 64-bit, you haven't got a hope in hell of running this thing at a reasonable speed. The memory footprint is also considerable. Not enough to bother a modern system, but enough that a 4GB address space feels a little cramped. You can make a 32-bit build from the source, but I won't be releasing one.