first of all many thanks or everydody,
After so many information I don´t really know where to start, is there any guideline form 0 to N about learning to develop for the Sega Megadrive? any specific path? need to be organized on it going step by step.
newby
Moderator: BigEvilCorporation
I've started with Pascal page (look for pascalorama on Google).
Also visit my homepage (sorry, french) http://perso.orange.fr/olivier.brosseron/
Also visit my homepage (sorry, french) http://perso.orange.fr/olivier.brosseron/
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- Joined: Tue Mar 06, 2007 6:30 pm
When writing C code on practically any platform, unless you're writing inline assembler, the processor used is pretty much transparent. There are some exceptions - for example, you need to worry about whether I/O on the platform is memory-mapped (68K, 6502,) or port-based (Z80, x86,) since that affects how you'll access the hardware registers (memory-mapped = have a pointer point there and read/write through that, port-based = library in/out functions utilizing inline assembler.) But for the most part, writing C on any platform is pretty much the same. You'll need to study the Genesis hardware, and might need to write some hardware-access functions if your compiler didn't come with any, but that's pretty much all.