TmEE co.(TM) wrote:AamirM wrote:Securing what? Yes, I know that since you are doing a commercial game, emulation "might" hurt your revenue. Sorry but, I just can't wait to break it
![Smile :)](./images/smilies/icon_smile.gif)
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EDIT: If i find a way to break the protection, I promise I won't include it in Regen until you've made enough money
![Smile :)](./images/smilies/icon_smile.gif)
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And the EEPROM mapper is not the only thing that prevents it form running in emulator... you will need to have PERFECT emulator to get it running without hacks (which I've made difficult to perform too)... if you've managed to get past "EEPROM chip error" message, you'll see "Ahem, why do you want to use <put emu name here> to run this game ?"... HW is a funny thing
![Smile :)](./images/smilies/icon_smile.gif)
What, can you also detect exactly which emulator is being run? (oh, yeah, easy, Regen can by-pass the exception-based emulator detection; Fusion is accurate for most things, through not that one; Gens... well, you know how Gens is
![Razz :P](./images/smilies/icon_razz.gif)
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TmEE co.(TM) wrote:Sik wrote:The QA check is part of the license really. And still, Sega can't ask you for a license if you did everything by yourself, it's as simple as that.
They can, your thing is running on their HW... just make a game for PS3 and start selling it... Sony will eat you alive, and your family too
Then I can wait until you start selling the game to tell Sega about you, right?
![Razz :P](./images/smilies/icon_razz.gif)
Bah, I won't do it, but c'mon, even if it's true, it's obvious Sega doesn't care anymore (they make money with old games in collections and the virtual console, not with new ones). In the worst case, consoles would start being sold again... and that's money for Sega, right?
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Sik is pronounced as "seek", not as "sick".