Monster World IV [T-de]

Ask anything your want about Megadrive/Genesis programming.

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ArcadeTV
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Re: Monster World IV [T-de]

Post by ArcadeTV » Thu Jun 08, 2017 2:47 pm

I've solved the problem with the CREDITS in the meantime 8)
Stipid mistake - My strings were longer and overwriting the area from 0x034E8E (0x05EF) which is where the <SPACE> char comes from. Found out in the plane-viewer in GENS.
Now I write my strings into blank space and recalculate the corresponding pointers -> problem solved!

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Re: Monster World IV [T-de]

Post by ArcadeTV » Thu Jun 08, 2017 5:40 pm

BTW.
Did you ever see the wip-spritesheet photos of Maki Ohzora on Twitter?
Image

https://twitter.com/maki_ohzora/status/ ... 9941906432

Also check out her twitter-banner :o :shock: :P

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Re: Monster World IV [T-de]

Post by ArcadeTV » Tue Jun 13, 2017 8:24 pm

Fixed the Animation Speed in the intro by modifying the table that starts at 0x02C760, thanks to Furrtek for pointing me in the right direction.

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Re: Monster World IV [T-de]

Post by ArcadeTV » Mon Jun 19, 2017 12:00 pm

I made a dedicated pcb for my release, based on Sonic 3 with FRAM, no battery required.
It features 16 save-slots through DIP switch setting.
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Re: Monster World IV [T-de]

Post by bastien » Mon Jun 26, 2017 11:30 am

Very good works, clever use of fram.

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Re: Monster World IV [T-de]

Post by ArcadeTV » Mon Jun 26, 2017 11:55 am

Thank You!
Prototypes and parts have been ordered.
The translation is in its final phase now.
If all goes smoothly I expect to reach the goal within this summer :)

My translation-sytem is not limited to one language - if anybody is interested in other languages and capable of correct grammar and good texting, please get in touch!

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Re: Monster World IV [T-de]

Post by Kettenhund » Wed Aug 02, 2017 8:33 pm

Is it possible to give your translation a try? I have a Repro based on the VC Rom and like to test it on my retron 5.

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